- Poob ( @Poob@lemmy.ca ) 9•1 year ago
I don’t see the problem. You can just take a multi action penalty for your second action. In fact, I think there’s an edge that reduces the penalty somewhere in the book.
- Zagorath ( @Zagorath@aussie.zone ) English1•1 year ago
What system are you talking about here? Because if it’s meant to be Pathfinder 2e, the MAP only applies to attack actions.
- Poob ( @Poob@lemmy.ca ) 3•1 year ago
Oh, I’m talking about Savage Worlds
- Graycliff ( @Graycliff@ttrpg.network ) English3•1 year ago
Yes, that feature is one of the reasons why Savage Worlds is my system of choice.
- DAMunzy ( @DAMunzy@lemmy.dbzer0.com ) 7•1 year ago
3 action economy FTW
- 👍Maximum Derek👍 ( @Bishma@discuss.tchncs.de ) English6•1 year ago
This made me decide to add homebrew equipment to my campaign: The
beerpotion bong. Need to swallow a lot of liquid in less than 6 seconds? This is for you!There’s also a rare version that rests your potions on your head and adds a straw, so you don’t need to use your free action to take the potion out of your bag.
- TonyTonyChopper ( @TonyTonyChopper@mander.xyz ) 2•1 year ago
you do know you’re not supposed to drink the bong water right
- snooggums ( @snooggums@kbin.social ) 5•1 year ago
Helm of Potion Chugging?
- Malgas ( @Malgas@beehaw.org ) 4•1 year ago
I’m picturing literally a beer helmet but with potion flasks instead of cans.
- snooggums ( @snooggums@kbin.social ) 2•1 year ago
Same, but was too lazy to draw a pic.
I saw somewhere a homebrew that to use a Potion for Self is Bonus Action or Action. When used a Bonus Action you roll as normal,but as an action you heal the full amount.
When giving to others it’s still the same rules.
- Rheios ( @Rheios@ttrpg.network ) 2•1 year ago
No
- Rheios ( @Rheios@ttrpg.network ) 3•1 year ago
Okay, chad faced joke aside (which is what I was going for there and couldn’t undercut it with =P) I do prefer more simulation based ruleset which sortof demands that at least some basic rules of physics are able to be mapped between reality and the gamestate. Abstractions can exist, and explanations can be provided (like the idea of a potion only being a mouthful/shot in quantity and/or size), but strain of an increasingly divorced rulest from the actual narrative is always a problem and should be avoided, imo.