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SHOW_ME_YOUR_ASSHOLE ( SHOW_ME_YOUR_ASSHOLE@lemm.ee )  to RPGMemes @ttrpg.network · 3 years ago

I have no skin in this game

i.imgur.com

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I have no skin in this game

i.imgur.com

SHOW_ME_YOUR_ASSHOLE ( SHOW_ME_YOUR_ASSHOLE@lemm.ee )  to RPGMemes @ttrpg.network · 3 years ago
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  • Match!! ( match@pawb.social ) 
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    3 years ago

    d8s with duplicate sides gang

    • milkisklim ( milkisklim@lemm.ee ) 
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      3 years ago

      D12 with numbers in triplicate appreciators over here

      • Khrux ( Khrux@ttrpg.network ) 
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        3 years ago

        D100 with 25 of each option lover right here

    • SHOW_ME_YOUR_ASSHOLE ( SHOW_ME_YOUR_ASSHOLE@lemm.ee ) OP
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      3 years ago

      Honestly I’m sure this is the best solution. I get that a d4 is the obvious choice for something that should have a 1/4 chance of happening but a d8 with 4 numbers twice would be the most appropriate.

      The only downside I can see is that a d8 and a d8/4 would be easy to mix up at first glance.

      • Malgas ( Malgas@beehaw.org ) 
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        3 years ago

        You don’t even need a special die for this. Just roll a d8 and subtract 4 if it’s 5-8. Just like using a d6 as a d3.

        • Doug [he/him] ( Doug@midwest.social ) 
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          3 years ago

          I always divide by two and round up for d3

      • Fushuan [he/him] ( fushuan@lemm.ee ) 
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        3 years ago

        Honestly you only need a d20 and a d6. D4? Divide by 5. D8? D20/5 x d20/10. D12? D6xd10/2

        MATH BABY

        • tissek ( tissek@ttrpg.network ) 
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          3 years ago

          D8? D20/5 x d20/10

          Am I missing something here? Can this even generate 5 or 7?

          D20/5 gives [1…4] and D20/10 [1…2], of course assuming whole numbers. Where to get the factors for 5? 5 can be factored only as 5x1 or 1x5 and the 5 cannot be found either in d20/5 or d20/10. Same is true for 7.

          And I don’t see it happening either if we allow rational numbers. To get 5 we would get the following expressions
          5= d120/5 x d220/10 = d120 x d220/50
          or 250= d120 x d220
          And two d20 multiplied together cannot give us 250.

          Math baby?

          • Malgas ( Malgas@beehaw.org ) 
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            3 years ago

            You could do something like ((d6-1)*20+d20)/15.

            But that’s an awful lot of work just to avoid having a d8.

          • Fushuan [he/him] ( fushuan@lemm.ee ) 
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            3 years ago

            You are right, in my mind the d20/2 was some sort of iterator over the d20/5, the correct math would be d20/5+(20/5*(d20/10-1)). To get 5 this expresion would be with a 1-5 in the first one and a 11-20 on the second, the first would be 1 (rounded up) , and the second one 4*(2-1), so 5. The idea is that you use the second one to decide how many batches of the full first batch you add to the first one. As if you were rolling a d100 with two d10 but in base 20/5 instead of base 10. It’s not actually base 20/5 but that’s the idea, one of the dice is the “tens” dice and the other is the “hundreds” dice.

            … math baby

            • tissek ( tissek@ttrpg.network ) 
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              3 years ago

              But then do really need the d8? If we toss that in the bin we can go to the universal d60. This one dice will allow us to get
              d2 (even/odd)
              d3 (d60/20)
              d4 (d60/15)
              d5 (d60/12)
              d6 (d60/10)
              d10 (d60/6)
              and d12, d15, d20, d30

              Base 60 is cool yo!

              • Fushuan [he/him] ( fushuan@lemm.ee ) 
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                3 years ago

                that dice would either be really big, or it would just be a ball that would take too long to stop rolling lol… I want it now.

                • swab148 ( swab148@startrek.website ) 
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                  3 years ago

                  There’s a d100

            • Match!! ( match@pawb.social ) 
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              3 years ago

              I hate math babies. Least favorite type of baby.

              Math baby.

      • burble ( burble@lemmy.dbzer0.com ) 
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        3 years ago

        I have a “D3” that’s just a D6 with two of each.

    • MyTurtleSwimsUpsideDown ( MyTurtleSwimsUpsideDown@kbin.social ) 
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      3 years ago

      I’d actually like to see a d8/d4 hybrid. Basically take a caltrop d4, snip a bit off the ends to make a truncated tetrahedron. You’ll then have 4 large hexagonal faces and 4 small triangular ones. Put the numbers on the triangles. If it lands upside down, then it is just house rules whether to use the bottom face or to reroll. Or just number the large faces too.

      It’s a similar concept to the round safety d4s; just less… round.

      • Khrux ( Khrux@ttrpg.network ) 
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        3 years ago

        Wilder option which is definitely hard to mass produce:

        A truncated tetrahedron like this but with wireframe corners, so it rolls like a D4 but there is a clear upward face.

      • burble ( burble@lemmy.dbzer0.com ) 
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        3 years ago

        Like this?

        https://www.kickstarter.com/projects/263612668/rollable-4-sided-dice

        They’re out there somewhere…

    • Skua ( Skua@kbin.social ) 
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      3 years ago

      deleted by creator

  • mobius_slip ( mobius_slip@beehaw.org ) 
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    3 years ago

    GURPS for the win, bell curves are the way to go.

    • acockworkorange ( acockworkorange@mander.xyz ) 
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      3 years ago

      FATE will still get ya!

  • TQuid ( TQuid@beehaw.org ) 
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    3 years ago

    Arch d4 gang

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