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CalamityEmu ( CalamityEmu@ttrpg.network )  to RPGMemes @ttrpg.networkEnglish · 3 years ago

Showed to my DM, I think he now has it framed

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Showed to my DM, I think he now has it framed

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CalamityEmu ( CalamityEmu@ttrpg.network )  to RPGMemes @ttrpg.networkEnglish · 3 years ago
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  • LibertyLizard ( LibertyLizard@slrpnk.net ) 
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    3 years ago

    I like to let people roll. The result may determine the consequences of failure.

    • Shyfer ( Shyfer@ttrpg.network ) 
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      3 years ago

      But then you get players who complain that “they couldn’t even succeed with a 20?!” And they complain why did you let them roll.

      Of course if your players are used to that party of your style, that’s fine.

      • Fushuan [he/him] ( fushuan@lemm.ee ) 
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        3 years ago
        • Why did you let me roll???
        • To see how loud the bystanders will laugh, obviously.
        • LoamImprovement ( LoamImprovement@ttrpg.network ) 
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          3 years ago

          I’ve heard “because I like the sound of dice hitting the table.”

  • Troy ( troyunrau@lemmy.ca ) 
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    3 years ago

    No, you cannot attach a drop to this castle and drag it across the countryside, even with a nat 20.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 🏆 ( Kolanaki@yiffit.net ) 
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    3 years ago

    Look, I’m not gonna tell you the DC so you can just make a note and come back later knowing you can pass. You’re gonna have to see what happens and figure it out. The only time I will ever tell a player they can’t do something, is if they are trying to do something that is against the rules of the game. I might inform them of potential consequences of their actions if they don’t seem to quite understand something that should be obvious, but that’s about it. I also use critical fail and success with skill checks in my games, to make things more interesting. So even if the DC is impossible, a NAT20 may still get you through.

  • CrayonMaster ( CrayonMaster@midwest.social ) 
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    3 years ago

    I had a dm who would tell us to roll. And then say “you fail” before hearing the number

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