• I feel like if this was truly an accident because the character was overlooked, then wouldn’t they just not have any voice at all? Even copy/pasting dialogue into some (free, according to the article) software and then inserting it into the game takes some effort.

      • A bad voice probably also just feels much better and complete than having no voice at all. At least based on the observations I’ve made when adding sound effects to my games as a hobbyist. A silent game just feels bad.