Warner Bros. Discovery is telling developers it plans to start “retiring” games published by its Adult Swim Games label, game makers who worked with the publisher tell Polygon. At least three games are under threat of being removed from Steam and other digital stores, with the fate of other games published by Adult Swim unclear.

The media conglomerate’s planned removal of those games echoes cuts from its film and television business; Warner Bros. Discovery infamously scrapped plans to release nearly complete movies Batgirl and Coyote vs. Acme, and removed multiple series from its streaming services. If Warner Bros. does go through with plans to delist Adult Swim’s games from Steam and digital console stores, 18 or more games could be affected.

News of the Warner Bros. plan to potentially pull Adult Swim’s games from Steam and the PlayStation Store was first reported by developer Owen Reedy, who released puzzle-adventure game Small Radios Big Televisions through the label in 2016. Reedy said on X Tuesday the game was being “retired” by Adult Swim Games’ owner. He responded to the company’s decision by making the Windows PC version of Small Radios Big Televisions available to download for free from his studio’s website.

    • They’ve been trying for at least 30 years, probably closer to 50-60 TBH.

      One of the concepts they(RIAA/MPAA) were looking into for the entire CD/DVD era was the idea of a time-limited disk that would only work for a short period of time before becoming unreadable.

      By the time they got it working, Steam was already a thing and distribution through physical media was on the way out.

      Now they control movie theaters through streaming. They stream the movies to the theaters, the theaters rarely get physical or even digital copies anymore. It just gets streamed right to the projector.

      • They also monitor outbound streaming. I’ve twice had a documentary movie I was watching at a theatre stopped because so one was supposedly live streaming the movie to the internet. The second time it happened they stopped the movie until the person doing it stopped, only it turned out they made a mistake and no one was live streaming it at all - they just interrupted the movie for fucking ages because of wanky attitudes. What made it even more stupid was that it was a special screening for a one off event AND a pretty niche documentary that most people wouldn’t give a fuck about let alone pirate 🙄

      •  Grimpen   ( @Grimpen@lemmy.ca ) 
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        84 months ago

        The developer of another game distributed by WB, Fist Puncher, commented on the Ars Technica story about this.

        Found it, it’s the “Promoted Comment” now.

        therealmattkain I’m one of the creators and developers of Fist Puncher which was also published by Adult Swim on Steam. We received the same notice from Warner Bros. that Fist Puncher would be retired. When we requested that Warner Bros simply transfer the game over to our studio’s Steam publisher account so that the game could stay active, they said no. The transfer process literally takes a minute to initiate (look up “Transferring Applications” in the Steamworks documentation), but their rep claimed they have simply made the universal decision not to transfer the games to the original creators.

        This is incredibly disappointing. It makes me sad to think that purchased games will presumably be removed from users’ libraries. Our community and our players have 10+ years of discussions, screenshots, gameplay footage, leaderboards, player progress, unlocked characters, Steam achievements, Steam cards, etc. which will all be lost. We have Kickstarter backers who helped fund Fist Puncher (even some who have cameo appearances in the game) who will eventually no longer be able to play it. We could just rerelease Fist Puncher from our account, but we would likely receive significant backlash for relaunching a game and forcing users to “double dip” and purchase the game again (unless we just made it free).

        Again, this is really just disappointing. It seems like more and more the videogame industry is filled with people that don’t like and don’t care about videogames. All that to say, buy physical games, make back-ups, help preserve our awesome industry and art form. March 7, 2024 at 12:51 am

        https://arstechnica.com/gaming/2024/03/its-kind-of-depressing-wb-discovery-pulls-indie-game-for-business-changes/

  •  Blackmist   ( @Blackmist@feddit.uk ) 
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    804 months ago

    Products no longer available to buy should fall into public domain.

    WB are an absolute cancer. Suicide Squad fails spectacularly due to being a multiplayer live service game that nobody asked for, and their immediate response is to go all in on multiplayer live service games.

    Because heaven forbid the executives could be fucking wrong.

    • Look, I’m not outright disagreeing with your first point. I think going that way will be a massive legal headache for just about every business.

      Mainly because of patents, copyright, and all the BS, but that’s a whole other thing. I’m mainly thinking about software.

      New software v1.0 is released and then updated to v1.1? Is it a new product? If so, does that mean that v1.0 should be free if they only offer the updated version? What constitutes software not being available in a legal sense?

      •  Hootz   ( @Hootz@lemmy.ca ) 
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        54 months ago

        This is not a matter of versions. If the content is not available for purchase then the only choice is piracy. But at what point does piracy end and it just become public domain (not even legally just them not giving a fuck to go after anyone)

        • But the version does matter. We all have a game that was updated that either broke it, removed content, or changed it so drastically that it’s like a completely different game. And if the older versions aren’t available, but the game is still being sold… should the older version be public domain whole the current version is being sold?

          These are important questions.

    •  4am   ( @4am@lemm.ee ) 
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      374 months ago

      There should be a law in the United States - if you stop selling it, 1 year later you lose your copyright and it becomes public domain.

      •  chatokun   ( @chatokun@lemmy.dbzer0.com ) 
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        4 months ago

        It exists, but isn’t 1 year. Closer to 20 I think? There are also deals that require constant usage, like Sony’s hold on spiderman. Quick search says 5 years 9 months for them to hold on to it.

        Back to copyright, there was a game Wizards of the Coast acquired from Gygax’s company that a neonazi and one of Gygax’s sons tried to use claiming WoTC abandoned it. It was blatantly racist so one of the few times people were rooting for WoTC to win. WoTC hadn’t made a new game, but claimed they were still selling manuals digitally.

        Edit might be trademark rather than copyright.

        • It could be trademark, certainly isn’t copyright. Trademark is use it and defend it, or lose it. Common trademarks that were lost are kleenex (tissue) and band-aid (bandage). Patents vary somewhat by industry, but in the computer world last 20 years. I think copyright is up to life of the creator plus 70 years, or 70 years if it’s owned by a company. This is why we hear about JRR Tolkiens kids having lawsuits about stuff related to LoTR, and why Steamboat Willy only recently went public domain.

  • I honestly don’t understand the math of not releasing movies and un-releasing games. People say tax purposes but I’d think streaming is essentially pure profit, hard to imagine not being able to make 20% of your money back or whatever credit you get for taxes.

    • Think of it like Russian nesting dolls.

      You got the production company that pays $100 million to make a movie. The production company is owned by a studio. Production company licenses the movie to the studio that owns it for $200 million. But it’s all the same ownership and no money changed hands. It’s just on paper. So now the $100 million movie cost $200 million. Then the studio licenses out the movie to the marketing company, which the studio also owns, for $300 million. Again no money changed hands and the value is all on paper.

      Do that a couple more times and that’s how a movie that literally cost $100 million and made $500 million at the box office “barely broke even”.

      Might be off on the layers, but I heard that description of movie accounting years ago.

      •  50MYT   ( @50MYT@aussie.zone ) 
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        14 months ago

        It’s also how the studios fuck over anyone involved who had “profit share %” in their contract.

        The marketing costs eat up 100% of the profits, movie makes no money, yet the marketing company the advertising was sold to made half a bill…

    • They are losing money on streaming. It was so bad that they took their cash cow HBO and grouped it with their streaming divisions to improve their financial report. WBD is making insane decisions because their #1 goal is to increase free cash flow to pay off their debts, whereas most companies’ #1 goal is to “increase shareholder value.”

    • Gotta get you hooked on the new drug that doesn’t have royalties they have to pay out.

      They’re looking forward to all the AI generated crap, and the newer stuff they’ve already fucked the creators over in their contracts.

  • This practice feels like something that should be illegal. Effectively it is destroying art that hundreds or thousands of people worked hard to make, for the sake of fiddling the books of the owning company that commissioned it.

    If you “write it off” to be worth zero, it should either become freely available abandonware, or can be claimed as the intellectual property of those that worked on it. Otherwise it is evident that there is some value to be had and therefore tax fraud to claim it has none.

  •  Chewy   ( @Chewy7324@discuss.tchncs.de ) 
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    4 months ago

    Luckily Steam will keep Duck Game in my library, but I dread the moment Valve leadership changes. Steam has existed for 20 years, and I naively hope I’ll still be able to play my games in 40 years on my Steck Deck.

  •  PhAzE   ( @PhAzE@lemmy.ca ) 
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    224 months ago

    I’m waiting for the day when actors and game devs refuse to work on things owned by WB because the risk of wasting their time and efforts is too damn high.