alessandro ( alessandro@lemmy.ca ) to PC Gaming@lemmy.ca · 3 years agoIn 2018 a group of Valve staff tried to figure out just how efficient they were being—and found they were making more money per head than Apple, Facebook, and nearly every tech giant out therewww.pcgamer.comexternal-linkmessage-square30linkfedilinkarrow-up1413
arrow-up1413external-linkIn 2018 a group of Valve staff tried to figure out just how efficient they were being—and found they were making more money per head than Apple, Facebook, and nearly every tech giant out therewww.pcgamer.comalessandro ( alessandro@lemmy.ca ) to PC Gaming@lemmy.ca · 3 years agomessage-square30linkfedilink
minus-squareFiniteBanjo ( FiniteBanjo@lemmy.today ) linkfedilinkarrow-up62·3 years agoWhen your employees are so efficient they start using their spare time to audit each other’s efficiency on an industry-wide metric.
minus-squarenoobnarski ( noobnarski@feddit.de ) linkfedilinkarrow-up10·3 years agoI have heard that its not too hard to start your own project when working at valve. Maybe it will turn into their next game, or a new steam feature or it will get canned.
minus-squareAppoxo ( Appoxo@lemmy.dbzer0.com ) linkfedilinkarrow-up6·3 years agoI mean with that money printing machine and good reputation among users it’s no doubt be cozy for devs to start stuff without having someone breath down their neck for costing too much money or too high of a risk.
When your employees are so efficient they start using their spare time to audit each other’s efficiency on an industry-wide metric.
I have heard that its not too hard to start your own project when working at valve.
Maybe it will turn into their next game, or a new steam feature or it will get canned.
I mean with that money printing machine and good reputation among users it’s no doubt be cozy for devs to start stuff without having someone breath down their neck for costing too much money or too high of a risk.