• I mean with that money printing machine and good reputation among users it’s no doubt be cozy for devs to start stuff without having someone breath down their neck for costing too much money or too high of a risk.

  • Back in 2021, indie developer Wolfire filed an antitrust lawsuit against Valve that accused the gaming giant of anti-competitive business practices—including a long-standing habit of taking unfair cuts from game developers on its store. Valve’s 30% fees have come under criticism before—and they are notably high when compared to some other online platforms.

    Ouch. I didn’t realize they took such a big cut. On the other hand, authors trying to publish to Amazon’s kindle get hit with commissions from 30%-65% before any other fees, so Steam seems downright reasonable for that particular comparison.

    From where I’m sitting, though, I’ve plenty of complicated feelings. Steam might be the best option out there, but monopolies aren’t great for anybody—at the same time, business is business.

    Steam’s absurd efficiency could be a product of merciless penny-pinching from indie devs, but it’s just as likely we’re watching a well-oiled machine continue to belch out cash in an expected fashion.

    Is it really a monopoly with everyone from EA to GoG delivering games? I guess it is dominant enough to count. I have a hard time complaining when employees are getting good pay and I’ve continued to get good service from them. It might get scarey if/when Gabe steps down, but this all feels pretty fair for now.

    • I’ve been thinking about the 30% cut and I think to some extent Valve earn it. They’re not just hosting the download for your game and managing updates and payments. They’re also running your forum, running your multiplayer (if you take advantage of the Steam Datagram Relay), making mods easy to manage and share, making controller support easy to implement and making it easy to port to Linux and MacOS.

      Apple and Google also take a 30% cut (+$100 USD/year and semi-recent Mac for Apple). In comparison I think Valve to a lot more to earn your 30% (even if I still think its a bit high considering how much money they make)

    • Steam isn’t a monopoly; they have competition. As far as I’m aware, they also don’t have a mechanism to lock people out of the market, so there’s probably no danger of them becoming a monopoly. I have no idea why people are going around saying they’re a monopoly when they demonstrably aren’t.

  • Please invest some into the Linux client. The dropdown click-through problem exists for years already, the source of the problem is known and would be easy to fix on your side.

    Or develop an API coupled with your DRM, so the community could develop some good interfaces already.

    • What does that mean? They take a cut of every game sold, they didn’t make that product. They make the platform the games other people made are sold on.

      It’s a good platform nonetheless, but IDK how much of it is actually “earned” as opposed to just a big cut taken from someone.

        • I never said those things were free. I did say the platform is good, but their income is from the games sold on the platform that other people made.

          I don’t know what metric would properly capture money/time spent on infrastructure and servers, but I don’t think it’s “money per head” if that money is from games sold and doesn’t strictly relate to how good their platform performs.

          • If games company’s could make more money by not releasing on Steam, they would. The fact that they accept the 30% cut means that Steam is in fact leading to more sales for those developers and thus earns its cut. No one HAS to sell their product on Steam, PC’s are a completely open marketplace

  • I’ve despised steam ever since they forced it on me to play HL2.

    I hate the store page that pops up whenever I want to play a game.

    I hate the friends list.

    I miss when I would just install a game and it was just an icon on my desktop. Now they think they should own my gaming experience and they’re so powerful I can’t say no.

    •  alessandro   ( @alessandro@lemmy.ca ) OP
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      You can download games using steamcmd (command line) and pick only games that are DRM free on Steam. Valve doesn’t force DRM (even it’s own one) so, if you see a game that require DRM (Steam or whatever) it’s solely because the publisher put the DRM into it.

      Once you’ve downloaded your drm-free game through steamcmd, you can basically zip the folder and store your game wherever you want… even on the cloud (your own personal space, if you share it publicly it’s piracy).

      Also, you’re not even forced to use Steam: itch.io and GoG are preferable ways to buy games and improve your drm-free wallet-vote situation.

    • That last para is missing the fact that you’d have to go to a store and buy a CD and come back home and play vs downloading in a few minutes in today’s time plus get insane discounts. Not to mention easily conquer compatibility issues. Also use controllers very easily including dualshocks. You can still have desktop icons, you can ignore the friends list, and disable notifications/pop-ups.