- theComposer ( @theComposer@beehaw.org ) 20•8 months ago
I’m surprised MegaCrit decided to make a straight sequel, even keeping some of the same characters and cards, considering the original game is already so good. I hope this means they’ve got enough new ideas to redefine the game and the genre it created, and not just be an expansion or shallow remix of StS’s content.
- Midnitte ( @Midnitte@beehaw.org ) English5•8 months ago
Besides the inkling of mod support, it will be interesting to see what they add/ change. The screenshots don’t seem all that revolutionary?
- Gamma ( @GammaGames@beehaw.org ) English1•7 months ago
I’d bet part of it is the new engine
- Sunforged ( @Sunforged@lemmy.ml ) 20•8 months ago
Stoked that a studio with major credit switched from Unity to Gadot. This will be the biggest release the game engine has seen and is sure to break every record. Hopefully it will make other studios seriously consider the engine and in 5 or 6 years Gadot will be the equivalent to Blender.
- Muffi ( @Muffi@programming.dev ) 6•8 months ago
Yes! So glad to see developers sticking to their principles and switching for good. Every time I’m working with Blender or Godot I feel like I’m living in the future I’ve always dreamed of.
- frank ( @frank@sopuli.xyz ) 5•8 months ago
Holy hype batman. I’m so stoked!