• Unreal Tournament, the one that was abandoned in favor of Fortnite (eugh). Like sure it would never be a big hit like Fortnite, Arena Shooters are out of fashion after all, but Epic didn’t even give it a chance for starters, they basically just rushed it out the door with a skeleton crew, no budget whatsoever and were begging for community members to do free work on the game for them. In retrospect the game was doomed to fail from day one.

    • I had forgotten about this game. It was a fun time. I think there was a Jungle Strike also

      The last memory I have of Desert Strike going to a local video game and card game place (Heebeegeebees in Ogden, Utah before they expanded) with some of my siblings and buying this for some portable system (GBA?) and starting to play.

      I then heard the owner (who was still in the shop back then) say “We can do this the easy way or the hard way”. It had transpired that one of my siblings had tried to steal something. Cops got called, fun times.

      For those curious, the rumor was that the easy way was police and the hard way was him chasing you with a bat

  • Spore and Impossible Creatures

    Kind of similar but these games are conceptually genius. How tightly Creativity and Strategic Interest are packed together is hardly seen ever again.

    And animals are always a good idea. Even horrible games like Pokémon survive just because we like funny little friends.

  • Mass Effect Andromeda, the middle of that game dragged, but the first third was pretty good and the last third was amazing, but most people didn’t stick through the boring middle to get there. I really wish it got dlc and sequels, I wanted to see where that story went.

    • I’m one of those people that couldn’t get past the middle part. Plus, something about that engine gives me terrible motion sickness after 30 minutes of playing.

  • Battle for Middle Earth. With the resurgence of RTS games lately, including many older ones getting remastered, I would absolutely love to see a proper remaster and release of BFME2. Unfortunately rights issues mean it’s very unlikely to happen.

  • If there is one game out there that I think deserves a second chance, it is definitely Alpha Protocol. This game came out in 2010 and was created by Obsidian Entertainment, the makers behind Fallout 3 and Fallout: New Vegas. This was the first-of-its-kind ‘espionage RPG’ with a truly, wholly unique dialogue system that has truly never been replicated since. Unlike mainstream RPGs of the time, you pick from several different ‘tones’ to speak in, in which gives the game hundreds of outcomes and dozens of endings. For example, according to Raycevick in a recent video, love interest can snipe you after a boss fight, poorly-treated damzels can attack you in the dead of night, contracts you’re hired to kill can be baited into their demise through dialogue, and a whole host of other things.

    The problem is that Alpha Protocol was lambasted by critics due to its incredibly buggy launch state and unpolished graphics. It never met the sales requirements that SEGA was expecting from it, and so, a few years ago, the game was pulled from all storefronts, never to be played again - until now. That’s right. Thanks to the legends over at GOG for their incredible work, Alpha Protocol is back on sale, complete with achievements, localization, modern compatibility, and cloud saves. All without any form of DRM. But, the bugs in the game are still present to this day even in the GOG version, and so you might end up finding some humorous bugs and glitches.

    Source: Making a Game Last Forever

  •  SoyaSuki   ( @SoyaSuki@lemmy.ml ) 
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    811 days ago

    Arcanum: Of Steamworks and Magick Obscura

    An awesome RPG by Sierra (Fallout1+2). It was a bit unfinished, but you had such a great roleplay-experience. A second part was planned using Source-Engine.

    Also:

    FCK 
    GNM
    
    • For isometric RPGs Arcanum truly was unique. The dialogue and story was polished to a brilliant shine in a fantasy world going through the industrial revolution. The soundtrack composed entirely of a somber string ensemble added so much to the narrative and feel of the world, as if its magic was slowly dying out to make way for industrial expansion and exploitation. It stands up there along with the original Fallouts and Planescape: Torment. It’s a tragedy a sequel was never made. The only modern game that comes close to the aesthetics is the Pillars of Eternity franchise.

  • F-ZERO. Truly a devastating loss. 99 is cool, but there’s no guarantee we’ll ever see a completely new title ever again. There was no other series with the same level of snappy controls, character design, music and challenge. It really is in a league of its own.

  • Age of empires 3. The civilizations are packed full of unique units, cards and mechanics compared to previous games. The card deck mechanics and treasures speed up the early game and allow for a lot more flexibility and adaptivess. The game looks beautiful the 2005 version kind of runs like shit but the definitive version has made a lot of balance and performance improvements.

    Anddddd shooting formations of infantry with cannons is fun as.

      • Which was your favorite civ to play? I used to be a Dutch player but now I almost exclusively play Russian. I’ve been meaning to try out Malta and Ethiopia they look cool.

        • Hells yeah! I also mainly played Russians. Loved the strelet rush: it was the only build order I ever really put any serious effort into in AoE3. Also played a fair bit of Japanese.

          I never played them more than a few times to test them out, but special shout-out to the Italians and the DaVinci Tank, which is an absolutely hilarious inclusion.