- cross-posted to:
- gaming@lemmy.zip
- cross-posted to:
- gaming@lemmy.zip
stardust ( @stardust@lemmy.ca ) English29•2 months agoNever really understood why companies like Twitter can have thousands of employees for what the product is.
jarfil ( @jarfil@beehaw.org ) 17•2 months agoRedundant, like the server staff who told Elon it would take 6 months to move the servers… so he decided to move them himself on a whim… and it took 6 months to finish making them operational again?
Or redundant like the content moderation staff, whose redundancy has turned X into an even bigger dumpster fire?
Moderating and serving the content from 300 million users, worldwide, in near real time and no downtime, might seem like a simple task, but it really is not.
FiveMacs ( @Fiivemacs@lemmy.ca ) 1•1 month agoLeaked twitter moderation steps.
If racist, then allow
If woke, then bully and shadow ban
Blake (he/him) ( @bl4kers@beehaw.org ) English12•2 months agoTo be fair, Twitter needs very good infrastructure to be usable (e.g. caching) and obviously content moderation is as robust as their investment in it (those could be contract workers though)
zhunk ( @zhunk@beehaw.org ) 9•2 months agoSo does Valve?
Blake (he/him) ( @bl4kers@beehaw.org ) English8•2 months agoOh, sure, I didn’t mean to compare the two really. Just pointing out that although Twitter is simple and easy to replicate in concept, trying to scale to support all humans as users (theoretically) is difficult
Rolivers ( @Rolive@discuss.tchncs.de ) English10•2 months agoThey don’t tbh. I think many jobs there are redundant but people play an elaborate game to pretend it isn’t.
Kiosade ( @Kiosade@lemmy.ca ) 3•2 months agoMe neither, and I guess they didn’t need them all in the end!
bermuda ( @bermuda@beehaw.org ) English10•2 months agoEasy to employ so few when you
dontrarely make games anymore teawrecks ( @teawrecks@sopuli.xyz ) 1•2 months agoThey had the same or fewer employees when they were making games, though.
bermuda ( @bermuda@beehaw.org ) English1•2 months agoWow!
dino ( @dino@discuss.tchncs.de ) English2•2 months agoArtifact, Heroes of the Storm etc. those are not success stories of recent Valve.
smeg ( @smeg@feddit.uk ) English15•2 months agoHotS is a Blizzard game, Valve has DOTA2
dino ( @dino@discuss.tchncs.de ) English3•2 months agofacepalm I truly mixed that in my brain. But Valve also has this Dota Chess Game, right? Not sure if you would count that as a success though, have totally lost track of it.
astrionic ( @astrionic@beehaw.org ) 8•2 months agoYou’re thinking of Dota Underlords, which was popular for a short time but then quickly got abandoned. I definitely wouldn’t count it as a success.
smeg ( @smeg@feddit.uk ) English8•2 months agoI’ve not played Half Life Alyx but people seemed to like it. And let’s not forget the huge success of the Steam Deck!
Kissaki ( @Kissaki@beehaw.org ) English1•2 months agoas of 2021, Valve employed just 79 people for Steam, which is one of the most influential gaming storefronts on the planet.
There’s value in stability, but some things have long been stagnant and could be improved. It took a long time for the client and website to get some significant changes.
I don’t know if I would prefer more changes. I certainly would like and want some. But that could inevitably lead to undesirable changes too.
When I applied for a job there over a decade ago [to improve some stuff myself] I didn’t receive an answer.