• Creat ( Creat@discuss.tchncs.de ) 
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        2 years ago

        There’s also mods in satisfactory. For example “satisfactory plus” is essentially a full rework, increasing complexity by 2-3x. Obviously needs to be updated for 1.0 first though… Just in case you need something until factorio dlc at the end of October.

        Edit: if you’re familiar with factorio mods, it’s similar to and inspired by bobs+angels.

        • Sabata ( Sabata11792@ani.social ) 
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          2 years ago

          I know of them but haven’t had the right mood and time to dig in to overhalls. Just got Satisfactory so I want to get some hours in before I know what to mod. I’ll keep an eye out for it once I’m settled in.

      • 50MYT ( 50MYT@aussie.zone ) 
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        2 years ago

        Let me give you the drug choices options:

        Bob’s mod: adds complexity without going too crazy. If vanilla takes you 20-39 hours, bobs will take 50-60 hours. Absolutely recommend this point to start.

        Bobs + Angels: my personal favorite - adds a lot more complexity, but still building on the above. Ore processing is huge and awesome. Expect finishing between 100 hours and 150.

        Seablock: takes the above but makes it space restrictive - which is hard considering based are gigantic. Very cool mod, 300 hours average.

        SE: doesn’t use the bob/angel set, but is still a huge undertaking. Very few finish it, 500 hours is about the average I’ve seen posted.