Hey folks, looking for something that scratches an itch. I love the Tales series, but dislike the active combat system. So I’m looking for something in the vein that is low combat or turn based tactical combat.

For comparison, I also enjoy Fire Emblem but wish it was more of an RPG. And have recently replayed Dragon Age: Origins (and wished it was turn based like BG3). In DaO I preferred exploring the Dwarven city over combat by a huge margin.

Graphics don’t matter. Depth of story matters. Ideas?

      • Not op, but I’ve been playing the series (just finished the sixth game, Cold Steel), and I’d suggest not starting from a later point in the series, as every game references the previous ones in some way. Although even if they didn’t, I’d still suggest starting from Sky, then playing Zero and Azure, as they are really good (and imo much better games than CS).

  • So, you’re looking for something like Tales, but not at all like Tales?

    The only Tales-like that comes to mind is Summon Night Swordcraft Story, it’s a successor to the classic 2D Tales games, but I’m not actually sure if that’s what you’re looking for.

  •  tal   ( @tal@lemmy.today ) 
    link
    fedilink
    English
    6
    edit-2
    7 hours ago

    Tales-like

    I’ve been kind of out of the RPG loop for a while, probably not the best person to suggest, and haven’t played the series, but I’m thinking that if you could expand a bit on that, it might help provide suggestions…I mean, not clear to me what you’re looking for that’s specific to that relative to other RPGs. Similar setting? A long-running RPG series with many entries? The combat system (absent the real-time aspect)?

    You mention “depth of story”, so maybe something with a similar level of storytelling?

    • Sure. Tales games tend to be high fantasy settings where each game is its own setting (much like Final Fantasy in that sense). They tend to have a lot of “war against heaven corrupted” kind of vibes. But largely there’s a lot of places to explore, NPCs to talk to, and a bunch of great little skits that trigger between your team. They tend to be lighter on graphics in exchange for length and depth of story. But it’s also somewhat linear, and carefully crafted and you can sort of lose yourself in finding the next story beat.

      But they also typically have active combat systems where it’s about button mashing and combos. This is the part I don’t like :)