when has long-term growth and stability ever been prioritized over short-term wins in the games industry?
I dunno, maybe Valve’s entire approach to Linux and devices. Maybe GOG’s dedication to only selling DRM-free games. You’d think PC Gamer magazine would be well aware of these.
True, but I expect that wasn’t meant literally; it was expressed that way for rhetorical effect.
Most of the capitalist system we’re in has incentivized short-term cashflow over long-term revenue for most stakeholders (annual bonuses, for example), and AAA gaming is almost entirely following those trends, too.
It may not be the literal case but it’s certainly the norm. Your two examples are outliers in the market. PC Gamer would be well aware of these if they’re even slightly competent.
I dunno, maybe Valve’s entire approach to Linux and devices. Maybe GOG’s dedication to only selling DRM-free games. You’d think PC Gamer magazine would be well aware of these.
True, but I expect that wasn’t meant literally; it was expressed that way for rhetorical effect.
Most of the capitalist system we’re in has incentivized short-term cashflow over long-term revenue for most stakeholders (annual bonuses, for example), and AAA gaming is almost entirely following those trends, too.
It may not be the literal case but it’s certainly the norm. Your two examples are outliers in the market. PC Gamer would be well aware of these if they’re even slightly competent.