• DdCno1 ( DdCno1@beehaw.org ) 
    link
    fedilink
    arrow-up
    24
    ·
    2 years ago

    Nintendo are trying to avoid a shortage and scalpers at launch, which is why they are producing the device in large numbers before having officially unveiled it. Given how highly anticipated this console has been for years and how many people have seen it or at least parts of it by sheer necessity, the leaks are unsurprising.

    They were also wise to not have revealed the Switch 2 any earlier, because it would have jeopardized sales of the Switch 1. Enough companies have made this mistake in the past. Leaks - which the vast majority of their overwhelmingly non-techie customer base will barely even hear about - are a small price to pay for the obvious economic advantages of this approach.

    • I’m actually super curious how easy/hard it’ll be to grab a console at launch. I’m also very curious if the switch 2 will have a stable launch without any weird launchday bugs like the original had.

      • DdCno1 ( DdCno1@beehaw.org ) 
        link
        fedilink
        arrow-up
        4
        ·
        2 years ago

        What kind of bugs did the console have at launch? I must admit, I wasn’t taking it particularly seriously when it came out and didn’t pay much attention to it.

        • It was some weird stuff with the screen and audio issues. Probably weird software issues that were fixed with a patch.

          This video isn’t the best example as it cherry picks and nitpicks a bit. But there’s some examples of the weird issues too.

          https://youtu.be/Cb-srOfRqNc?si=1FlkmbL-LjXZp9aV

          I actually don’t know how widespread the issues were or if they were overblown, but I remember seeing them pop up for the first couple of months after release. I didn’t really hear about any problems after that, so I don’t really know.

          My assumption is that the likelihood of these issues repeating is very slim. They probably based the software and hardware off of the existing switch, so I would think it would be less buggy and more refined, but I guess we’ll have to see.

    • DdCno1 ( DdCno1@beehaw.org ) 
      link
      fedilink
      arrow-up
      9
      ·
      2 years ago

      Honestly, I kind of learned to like not having my headphones randomly yanked out of my ears by clothing, door handles, tree branches and other random objects, as well as random movement. Or maybe I’m just a little clumsy.

      The only real problem I have with Bluetooth headphones is that they are fairly prone to interference in my experience, especially in busy areas. Battery life is pretty much a solved issue at this point (even for those tiny things that barely stick out of your ear), as are size, comfort and ease of use.

      • Segab 👻 ( Segab@beehaw.org ) 
        link
        fedilink
        English
        arrow-up
        1
        ·
        2 years ago

        You can tuck wired headphones under your shirt if it’s a problem, I still do that if I only have wired earbuds on me. Also Bluetooth headphones add a bit of lag which I find noticeable when playing games.

        • Nintendo cares a lot about killing off emulation and ROM hosting wherever they can, actually. They send out cease and desist letters all the time and many projects and websites have been killed because of it. Thousands, I think, from single-person projects like “Another Metroid 2 Remake” all the way up to Team Xecuter. I think one of the Switch emulators that was in progress a couple years ago got killed off by the lawyers.

          The catch is that reverse-engineered emulators being made without any Nintendo code, and made without the intention of profit, are not a violation of copyright law or Nintendo licensing and Nintendo has no grounds to sue the makers. But they’re always keeping an eye on such projects waiting for something actionable.

          This is why any given Nintendo emulator website or Github repository you can find will have zero links to any ROMs or any sources for them – because anything like that will get an immediate letter and possible lawsuit.

          Edit: I remembered right, Yuzu actually got sued and had to pay Nintendo 2.4 million USD. It’s also dead in the water. https://www.pcgamer.com/software/nintendo-v-yuzu-switch-emulator-shut-down-settlement/

            • roadrunnerr ( roadrunnerr@lemm.ee ) 
              link
              fedilink
              English
              arrow-up
              2
              ·
              2 years ago

              Yeah the folks behind Yuzu made some really bad calls as the emu got more popular.

              Do these devs ABSOLUTELY deserve to get paid for their incredible work, allowing me to play BOTW at 4k60? Of course!

              Adding in code that allows a new, UNRELEASED, Zelda game to run, then paywalling the latest version of the emulator with this code, puts you directly in a lawsuit’s crosshairs.

              Then on top of that they didn’t cover their tracks of discussing their testing of TotK in dev discord (might have been a different platform, can’t remember) chats, providing a clear paper trail that they were breaking the law to Nintendo the second they could get a subpoena.