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Valve releases full Team Fortress 2 game code to encourage new, free versions

arstechnica.com

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 alyaza [they/she]   ( @alyaza@beehaw.org ) MA GamingEnglish • 26 days ago
 
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Valve releases full Team Fortress 2 game code to encourage new, free versions

arstechnica.com

 alyaza [they/she]   ( @alyaza@beehaw.org ) MA GamingEnglish • 26 days ago
 

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Other Source games also get the Half-Life 2 anniversary update treatment.
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  •  inverted_deflector   ( @inverted_deflector@startrek.website ) 
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    70•26 days ago

    Will be very neat to see the community reaction to this. To this day dooms open source engine is prolific. I imagine this will be amazing for fan and indie games

    •  ryokimball   ( @ryokimball@infosec.pub ) 
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      22•26 days ago

      … I use TTS at a pretty fast rate, and instead of “…will be amazing for fan and indie games,” I heard, “…will be amazing for profanity games.”

      •  unexposedhazard   ( @unexposedhazard@discuss.tchncs.de ) 
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        3•26 days ago

        Are you visually impaired if you dont mind me asking? Or using TTS for some other reason? Wondering how accessible lemmy is for blind folks and what apps you would be using.

        •  ryokimball   ( @ryokimball@infosec.pub ) 
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          5•26 days ago

          I’m not visually impaired, I just let the phone read blocks of text to me while I keep scrolling / looking at other things. I am using the Eternity app and Android’s built in “select to speak” TTS feature.

          •  twix   ( @twix@infosec.pub ) 
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            14•26 days ago

            Damn this guy is ADHD’ing on a whole new level.

      •  inverted_deflector   ( @inverted_deflector@startrek.website ) 
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        3•26 days ago

        I mean, it’s not wrong. I expect quite a lot of lewd and rude content as well.

    •  Blake (he/him)   ( @bl4kers@beehaw.org ) 
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      2•26 days ago

      I don’t think this includes the engine

      •  𝙲𝚑𝚊𝚒𝚛𝚖𝚊𝚗 𝙼𝚎𝚘𝚠   ( @ChairmanMeow@programming.dev ) 
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        3•26 days ago

        Hasn’t the Source SDK been out there for much longer?

  •  ChaoticNeutralCzech   ( @ChaoticNeutralCzech@feddit.org ) 
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    54•26 days ago

    Not free as in FOSS because it’s limited to non-commercial projects, but they’re Valve. Devs will probably be able to strike deals if their monetization schemes aren’t exploitative.

    •  Risc   ( @riscwarez@feddit.online ) 
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      10•26 days ago

      IIRC, the price for a Source engine license is $50K, Valve also has been picky about who gets them these days because people kept leaking stuff.

    •  ryannathans   ( @ryannathans@aussie.zone ) 
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      6•26 days ago

      Most of the FOSS community seems to hate business anyway

  •  cerothem   ( @Cerothen@lemmy.ca ) 
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    40•26 days ago

    I’m ready for tf2 on a pdf file

    •  Olgratin_Magmatoe   ( @Olgratin_Magmatoe@slrpnk.net ) 
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      4•26 days ago

      It’d probably run at a cool 60 mpf

  •  🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮   ( @Kolanaki@pawb.social ) 
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    26 days ago

    I’d love to see someone make a “TF2 Classic” where it’s the game as it was on release, but with all the current QOL and fixes; none of the unlockables and hats and all that bullshit. Just pure fucking fun. Oh, and also give us back all the scripting commands they needlessly took away because some players are too dumb to type shit into the console or download someone else’s config and were claiming that they were unfair.

    •  happydoors   ( @happydoors@lemm.ee ) 
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      16•26 days ago

      Google tf2 classic and be amazed. What you speak of has existed for years

    •  Baguette   ( @Baguette@lemm.ee ) 
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      4•26 days ago

      demoknight and direct hit soldier are like some of the most fun loadouts though

      Even trolldier is fun (granted I suck at it)

    •  off_brand_   ( @off_brand_@beehaw.org ) 
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      2•20 days ago

      Man I remember the last time I successfully played spy as a kid, with the, “turn left/right 170 degrees and backstab” commands you input right as you pass by someone.

      Doable by hand, but now I have a cat on my desk at all times and the range of motion requires to whip around that fast isn’t gonna happen.

      •  🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮   ( @Kolanaki@pawb.social ) 
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        20 days ago

        I had made a script that would allow me to set timers for my stickies as a demo. Spray a CP or doorway with 'em, set the timer to, like, 60 seconds and then go spam regular nades somewhere and just wait for someone to explode a minute later.

  •  verdigris   ( @verdigris@lemmy.ml ) 
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    15•26 days ago

    Putting the game out to pasture after years of neglect… Sad that they’ll never restore the actual game to its pre-matchmaking glory days. Hopefully this will result in a proper vanilla experience, but it’s pretty painful that the actual game (which will always attract the most players) is being left to rot like this.

    •  happydoors   ( @happydoors@lemm.ee ) 
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      12•26 days ago

      Look into TF2 Classic. It’s essentially ~2011 tf2 with just a few different items and game modes. No stupid hats, manageable and balanced weapons. I love it! Been playing for years now with no bot issues. I believe it will be added to the official steam store sometime soon

      •  LukeZaz   ( @LukeZaz@beehaw.org ) 
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        6•26 days ago

        I believe it will be added to the official steam store sometime soon

        Assuming nothing explodes, yes. The devs have confirmed they’re working on porting TF2C to use the newly-released codebase and plan to release on Steam now that they’re legally allowed to do so.

        Might not be “soon” though. I suspect porting will take a lot of work.

      •  verdigris   ( @verdigris@lemmy.ml ) 
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        23 days ago

        Yeah I’ve touched both TF2 Classic and Open Fortress in the past. They’re certainly better than post-2016 TF2, but a) they have very low player-counts, and b) they’re definitely not trying to be vanilla TF2. Each has their own unique vision and balance.

        edit: Okay I played TF2 Classic for a couple hours last night and actually it does feel a lot like the good old days. A couple of the new weapons feel either over- or under-tuned (namely the Heavy’s AA cannon is crazy strong while the Demo’s TNT feels pretty bad), but having such a manageable amount of alternatives keeps each class pretty grounded. One of my complaints about modern TF2 is how almost every class can be played so differently – it’s good for player freedom, but bad for instantly recognizing what you’re up against.

  •  jabathekek   ( @jabathekek@sopuli.xyz ) 
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    8•26 days ago

    Should’ve always been that way.

  •  Ghost (he/any)   ( @Ghost33313@beehaw.org ) 
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    8•26 days ago

    TF3 confirmed?

    •  viking   ( @viking@beehaw.org ) 
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      2•26 days ago

      Deadlock is pretty much TF3, haha.

  •  Olgratin_Magmatoe   ( @Olgratin_Magmatoe@slrpnk.net ) 
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    4•26 days ago

    Hell yeah

  •  Vitaly   ( @Vitaly@feddit.uk ) 
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    2•26 days ago

    This is like classic doom!

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