They’d need to be able to boost our morale with the litanies of hate. I did play in the Deathwatch RPG though which has a Chaplain class.
Probably a support character. I’d expect they are good at emotional and physical first aid, morale boosts, and diplomacy.
They probably aren’t good at physically fighting, but they’d be good at stopping fights non-violently.
This is why IMO class do not work well in rpg, in a more classic system, you could quickly create an archetype using
-Basic soldier skill
-Psychology, negotiations #
-Basic religious scholar skills (History, ancient languages, occultism)
At least that’s the kind of skills I would take if playing a chaplain
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What kind of world tech level and range of super weight are you looking at for this?
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And the super weight scale? Do characters start at iron weight and end at super/hyper weight, or is it different scaling?
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That puts big fancy things like resurrection well out of reach then. Probably some basic martial abilities, with a bit of healing and buffing.
That entirely depends on the setting. Is this more of a fantasy cleric, a medieval priest, or a starship’s chaplain?





