I ran WFRP with a set group over several years.
The PC death toll by the end was north of a hundred. Even if you try to go easy of them, the nature of the system kills PCs left and right.
I GM’d WFRP 2e a few times. In one session, a big ram that doubled as a mount for one of the players was slowly becoming a vessel for a daemon, culminating with an attack against the owner. Missed the first attack, but the second was a critical*: 27 points of damage (player characters usually have 12-14 hit points), which made it a one-hit-fatality, ripping the head clean out of the body. I kinda felt bad for the player, but the scene was just too good
* In 2e, criticals are only when rolling for damage. If the D10 comes out 10, it’s a critical and you roll again, adding up. Rolling 10s again also count as critical and let you roll again.
Sounds like pretty reasonable.
Actually I am surprised that there is (still) game not turning enemy unconscious upon “critical hit” or “high damage”, it’s both a way to make combat more dangerous and have a safety breaker to not kill a PC
Removed by mod


