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Greenpepper ( Greenpepper@beehaw.org )  to TechnologyEnglish · 1 year ago

Simulating Empires With Procedurally Generated History

hackaday.com

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Simulating Empires With Procedurally Generated History

hackaday.com

Greenpepper ( Greenpepper@beehaw.org )  to TechnologyEnglish · 1 year ago
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Procedural generation is a big part of game design these days. Usually you generate your map, and [Fractal Philosophy] has decided to go one step further: using a procedurally-generated world from …
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  • muhyb ( muhyb@programming.dev ) 
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    1 year ago

    From the thumbnail, almost thought new Mindustry map is released.

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