Beehaw
  • Communities
  • Create Post
  • search
    Search
  • Login
  • Sign Up
ConstableJelly ( ConstableJelly@midwest.social )  to Gaming · 1 year ago

How To Be Evil in RPGs When You’re a Chronic Goody-Two-Shoes

www.superjumpmagazine.com

external-link
message-square
18
link
fedilink
51
external-link

How To Be Evil in RPGs When You’re a Chronic Goody-Two-Shoes

www.superjumpmagazine.com

ConstableJelly ( ConstableJelly@midwest.social )  to Gaming · 1 year ago
message-square
18
link
fedilink
Sometimes it's good to be evil
alert-triangle
You must log in or # to comment.
  • Lime Buzz (fae/she) ( SweetCitrusBuzz@beehaw.org ) 
    link
    fedilink
    English
    arrow-up
    33
    ·
    1 year ago

    The problem with video games and being ‘evil’ is a lack of nuance or exploring the space.

    You can either be ‘good’ or ‘evil’ and there might not be much middle ground nor realistic reasons for being either.

    TTRPGs are much better places to explore this dichotomy in because you can have actual reasons and it’s not just about being a mustache-twirling villain or goodie two shoes.

    • Coelacanth ( Coelacanth@feddit.nu ) 
      link
      fedilink
      arrow-up
      21
      ·
      1 year ago

      Additionally, so many games struggle with implementing evil choices or quest resolutions that are actually satisfying or at least interesting. For example, how many times have you seen an NPC ask for a favour and the Good option is “okay I’ll accept this sidequest” and the Evil is “fuck you, I’ll decline your side quest”? How many times does the Evil option just involve murder hobo-ing to the extent that you lose a ton of content because you kill off companions and quest givers?

      • Paradachshund ( Paradachshund@lemmy.today ) 
        link
        fedilink
        arrow-up
        14
        ·
        1 year ago

        I think this is a big problem even without evil choices. I really want to see more games explore things happening because you DIDN’T accept someone’s quest. Maybe something bad happens to them, or perhaps they resent you for turning them down and spread bad rumors about you.

        Sadly like you said most of the time the choice in taking a quest is actually: do you want more content, or not? Not much of a choice at all.

      • Lime Buzz (fae/she) ( SweetCitrusBuzz@beehaw.org ) 
        link
        fedilink
        English
        arrow-up
        7
        ·
        1 year ago

        If you mean just video games, then yes we agree.

        TTRPGs can be this way, but don’t have to be.

        • Coelacanth ( Coelacanth@feddit.nu ) 
          link
          fedilink
          arrow-up
          7
          ·
          1 year ago

          Yes, I was talking about video games.

          • Lime Buzz (fae/she) ( SweetCitrusBuzz@beehaw.org ) 
            link
            fedilink
            English
            arrow-up
            4
            ·
            1 year ago

            Okidoke, thanks for explaining!

    • Paradachshund ( Paradachshund@lemmy.today ) 
      link
      fedilink
      arrow-up
      15
      ·
      1 year ago

      I think that evil paths in games are often the least interesting, too. Usually it just means you kill everyone and/or fuck people over for no good reason. Like you said there’s no depth. You almost never have to face any growing consequences for your actions.

      Real evil is usually greed and fear weaponized to enrich and empower oneself. It’s self-interested and often delusional, but to that person they are still the hero of their story.

    • tacosanonymous ( tacosanonymous@mander.xyz ) 
      link
      fedilink
      arrow-up
      11
      ·
      1 year ago

      I remember a bunch of games that let you be in the gray areas but they only incentivize the extremes.

      • Lime Buzz (fae/she) ( SweetCitrusBuzz@beehaw.org ) 
        link
        fedilink
        English
        arrow-up
        6
        ·
        1 year ago

        Ah yeah, this is a problem. I agree.

  • rylock ( rylock@piefed.zip ) 
    link
    fedilink
    English
    arrow-up
    17
    ·
    1 year ago

    Being evil is brutal in BG3. They have you go through turn-based combat to murder defenseless civilians, party members are totally broken by the actions they took and openly hate you, and the party members that stay comment on how much of a backstabbing bastard you are.

    It’s nothing like a campy, fun Mass Effect renegade playthrough. Kinda depressing honestly.

    • GrantUsEyes ( GrantUsEyes@lemmy.zip ) 
      link
      fedilink
      arrow-up
      7
      ·
      edit-2
      1 year ago

      Idk, Gale got over my atrocities pretty fast. I wanted him to stay but resent me. Instead we were back to normal and it was strange, must be the high charisma of my character. I starded my evil sor-lock playthrough last year and haven’t finished it, so I might check this article out 'cause some stuff does feel bad man… Haha

    • its_me_xiphos ( its_me_xiphos@beehaw.org ) 
      link
      fedilink
      arrow-up
      4
      ·
      1 year ago

      I tried it in BG3 and just nopped out. I just can’t do it. Neutral at worst for me.

    • ConstableJelly ( ConstableJelly@midwest.social ) OP
      link
      fedilink
      arrow-up
      2
      ·
      1 year ago

      I’m trying it now, and it’s tough. Karlach is one of my all time favorite characters so being on her bad side in particular is rough. The main incentive is just seeing a fresher side to events the game overall after two nobler playthrough.

      • JohnEdwa ( JohnEdwa@sopuli.xyz ) 
        link
        fedilink
        arrow-up
        3
        ·
        1 year ago

        The only way I could manage my evil dark urge & minthara playthrough was to leave Karlach entirely unrecruited. Not that you could even get that far with her anyway as she doesn’t agree with evil choices and will sooner or later leave.

        • GrantUsEyes ( GrantUsEyes@lemmy.zip ) 
          link
          fedilink
          arrow-up
          1
          ·
          1 year ago

          deleted by creator

  • Lvxferre [he/him] ( lvxferre@mander.xyz ) 
    link
    fedilink
    arrow-up
    9
    ·
    edit-2
    3 months ago

    deleted by creator

    • Lime Buzz (fae/she) ( SweetCitrusBuzz@beehaw.org ) 
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      Yeah, undertale was amazing at this!

  • brsrklf ( brsrklf@jlai.lu ) 
    link
    fedilink
    arrow-up
    5
    ·
    1 year ago

    I’ve been too nice playing through Overlord. A game about a Sauron-like evil overlord.

    There’s a special ending cinematic when you do so, the game’s disrespecting you quite a bit.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮  ( Kolanaki@pawb.social ) 
    cake
    link
    fedilink
    English
    arrow-up
    3
    ·
    1 year ago

    My main character for D&D is a chaotic evil cleric who follows Cyric. It’s awesome being the one evil character in a party of goody-two-shoes, gaslighting and manipulating them into distrusting each other and otherwise foiling plans for sheer entertainment. As long as shit doesn’t break into all out war, that is. Cyric and the god of war hate each other. 😌

    • Lime Buzz (fae/she) ( SweetCitrusBuzz@beehaw.org ) 
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      Wow, that does sound interesting.

Gaming

gaming

Subscribe from Remote Instance

Create a post
You are not logged in. However you can subscribe from another Fediverse account, for example Lemmy or Mastodon. To do this, paste the following into the search field of your instance: !gaming@beehaw.org

From video gaming to card games and stuff in between, if it’s gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming’s sister community Tabletop Gaming.


This community’s icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

Visibility: Public
globe

This community can be federated to other instances and be posted/commented in by their users.

  • 5 users / day
  • 302 users / week
  • 1.03K users / month
  • 2.77K users / 6 months
  • 4.35K local subscribers
  • 35.3K subscribers
  • 4.44K Posts
  • 69.4K Comments
  • Modlog
  • mods:
  • Chris Remington ( remington@beehaw.org ) 
  • alyaza [they/she] ( alyaza@beehaw.org ) 
  • TheRtRevKaiser ( TheRtRevKaiser@beehaw.org ) 
  • gyrfalcon ( gyrfalcon@beehaw.org ) 
  • Whom ( Whom@beehaw.org ) 
  • The_Hunted_One ( The_Hunted_One@beehaw.org ) 
  • Chloyster [she/her] ( chloyster@beehaw.org ) 
  • BE: 0.19.15
  • Modlog
  • Legal
  • Instances
  • Docs
  • Code