• cRazi_man ( cRazi_man@europe.pub ) 
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    1 year ago

    Don’t hate me for asking a question. I don’t endorse loot boxes and do think they suck. But help me understand:

    Isn’t this better than loot boxes?

    You get to see what you’re paying for before you pay. You pay more for rarer items that clearly have very high monetary value and you’re allowed to sell on items for real money of you want.

    Valve also still sticks with a cosmetics only model and no gameplay affecting transactions. Selling cosmetics only is probably the best way to monetise.

    • Luffy ( Luffy879@lemmy.ml ) 
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      1 year ago

      You get to see what you’re paying for before you pay.

      Yes, for the first box. The box after is not shown. So its basically just „hey, if I open this Box, it could very well be that the next box will be a legendary knife”

      So you are just betting for what comes after that

      • AAA ( AAA@feddit.org ) 
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        1 year ago

        Still the point is you don’t spend money without knowing what you get so it is better. Still predatory, but better

      • Cethin ( Cethin@lemmy.zip ) 
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        1 year ago

        I think it has an option to decline it too, so you don’t have to purchase to move on. I could be wrong about this, but I think this is what I heard.

        • Hudell ( Hudell@lemmy.dbzer0.com ) 
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          1 year ago

          If I understood it correctly, you open a new box when you buy an item, but if you don’t buy it then you need to wait until the following week to open another box again.

    • Malix ( Malix@sopuli.xyz ) 
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      1 year ago

      I don’t play CS, but…

      I dunno, bit better, bit worse, little bit of column a and b. To me this reads like “surprise-fomo-store”: congratulations, you found the rarest of things, good job, now fork over this months rent money, you’ll probably never get this lucky again!

      Sure, you don’t need to pay, but same argument applies to lootboxes in general.

      The prices of these rarer items are just silly. TBH.

    • Before this shit existed (like back when the hottest shit was Quake), I thought it might be cool to get a professionally made skin everyone in the game could see for like $0.25-$0.50. A dollar, at most.

      The first iteration of a system that could have potentially made that a reality, the things you’d actually wanna buy were $25-50. Like who the fuck workshopped these ridiculous prices?

      • Michal ( Michal@programming.dev ) 
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        1 year ago

        Adjusted for inflation, the price is probably the same 😅

        But seriously they just charge whatever people will pay. It’s not like it’s free market, if people can’t make their own custom skins.

    • SCmSTR ( SCmSTR@lemmy.blahaj.zone ) 
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      1 year ago

      People who never used fpsbanana or joined a server with a bunch of skins.

      I blame league of legends and then dota. Those things pushed matchmaking into cs and then gamer empowerment into obscurity. Even Microsoft’s version of Minecraft that they rewrote you have to pay real money for in order to save more worlds. There is a direct correlation between laziness and stupidity, and paying more.

    • I think nintendo is so much worse tbh. Mario kart for example they shove the dlc in to kids faces the whole time. Nonono, you can’t play these tracks, but you van look at them. Here are all the characters. No not this one, you need your parents magic numbers.

      Cases are silly and bad, but at least it’s adults who should know better.

      • Hudell ( Hudell@lemmy.dbzer0.com ) 
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        1 year ago

        Nintendo has a ton of things we can criticize but at the very least the process with them has usually been simple purchases. You pay for what you want to buy and that’s what you get.