Beehaw
  • Communities
  • Create Post
  • search
    Search
  • Login
  • Sign Up
Stamets ( Stamets@lemmy.dbzer0.com )  to RPGMemes @ttrpg.network · 1 年前

Give and take

lemmy.dbzer0.com

message-square
21
link
fedilink
389

Give and take

lemmy.dbzer0.com

Stamets ( Stamets@lemmy.dbzer0.com )  to RPGMemes @ttrpg.network · 1 年前
message-square
21
link
fedilink
alert-triangle
You must log in or # to comment.
  • djsoren19 ( djsoren19@lemmy.blahaj.zone ) 
    link
    fedilink
    English
    arrow-up
    38
    ·
    1 年前

    It’s honestly really funny to me how frequently some DMs forget basic writing principles. If something is set-up, either by yourself or your players, you should find a way to pay it off. It’s a really lame story if your monk has developed an immunity to poison and it never comes up a single time. Chekov’s gun was made to be fired!

  • becausechemistry ( becausechemistry@lemy.lol ) 
    link
    fedilink
    arrow-up
    27
    ·
    1 年前

    Your monk can catch arrows now? Don’t stop shooting them. Shoot them more.

    • runner_g ( runner_g@lemmy.blahaj.zone ) 
      link
      fedilink
      English
      arrow-up
      21
      ·
      1 年前

      Monk - burns reaction catching arrow

      Dm - “and now they turn the balista on you”

      Monk - O_O

      • IngeniousRocks (They/She)  ( ArsonButCute@lemmy.dbzer0.com ) 
        link
        fedilink
        arrow-up
        20
        ·
        1 年前

        DM- “Catch this, monk boy”

      • Canadian_Cabinet  ( Canadian_Cabinet@lemmy.ca ) 
        link
        fedilink
        arrow-up
        13
        ·
        1 年前

        I’d like to imagine the monk catching the ballista projectile and getting whisked away by it

        • runner_g ( runner_g@lemmy.blahaj.zone ) 
          link
          fedilink
          English
          arrow-up
          8
          ·
          1 年前

          In a comedically Looney Toons style

  • wizardbeard ( wizardbeard@lemmy.dbzer0.com ) 
    link
    fedilink
    English
    arrow-up
    23
    ·
    1 年前

    You also don’t need to make every enemy an idiot like a videogame. Monk catches an arrow? Archer wastes a turn figuring that out, calls it out to his teammates start of next turn and targets someone else.

    A green dragon, depending on your source books, should be more than smart enough to notice its breath attack didn’t work on someone and change tactics.

    It doesn’t work in every situation, like with enemies that shouldn’t be smart enough to figure it out, but there’s some great room for fun reminding your players that the enemies aren’t always braindead.

    It also can add an extra layer to combat. Take out the commander that’s noticing this stuff to prevent it. Kill the archer before he can call out the monk caught his arrow, so another archer wastes a turn.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮  ( Kolanaki@pawb.social ) 
      link
      fedilink
      English
      arrow-up
      5
      ·
      1 年前

      I dunno if the new books do this, but when I started DMing, I was surprised that actually the NPCs are like a video game. They have rules for their behavior that dictates what they will attempt to do, and will be fairly stupid if you just do things by the book.

  • BloodBrandy ( BloodBrandy@ttrpg.network ) 
    link
    fedilink
    English
    arrow-up
    17
    ·
    1 年前

    I managed to work up an immunity to Poison, so our DM had a drow princess get one last action when she got to 0 hp to attack me with her only attack spell as I had severely pissed her off, and it was cast at 5th level

    But her only attack spell was Ray of Sickness

    • Tbird83ii ( Tbird83ii@lemmy.dbzer0.com ) 
      link
      fedilink
      English
      arrow-up
      5
      ·
      1 年前

      How long did you have to spend to become immune to Iocane powder?

      • I_am_10_squirrels ( I_am_10_squirrels@beehaw.org ) 
        link
        fedilink
        arrow-up
        1
        ·
        1 年前

        But you know that I know that you know that I know!

    • Doc_Crankenstein ( Doc_Crankenstein@slrpnk.net ) 
      link
      fedilink
      English
      arrow-up
      4
      ·
      1 年前

      Now this is how you make a player feel like a badass.

  • Derpykat5 ( Derpykat5@ttrpg.network ) 
    link
    fedilink
    arrow-up
    17
    ·
    1 年前

    But by no longer utilizing poison against the party because of the monk, the monk has effectively made the entire party immune to poison by virtue of it no longer being present in encounters! Hah!

    But seriously though, cutting out stuff you know the party will hard-counter is just going to make the party not feel as cool. A balance of both is important. Believe me, as the guy in the party who could cast Silence, I know; hard-countering every boss encounter kind of makes the boss feel lame instead of fun.

    • SkaveRat ( SkaveRat@discuss.tchncs.de ) 
      link
      fedilink
      arrow-up
      7
      ·
      1 年前

      I feel like too many DMs play against the players instead of with them

      The goal is not for the DM to win and feel cool

      The goal is to let the players win and feel cool

      • SuperNovaStar ( SuperNovaStar@lemmy.blahaj.zone ) 
        link
        fedilink
        English
        arrow-up
        4
        ·
        1 年前

        I prefer the BLeeM method: try to kill them and then be amazed at how they, like cockroaches, survive anyways

    • Azzu ( Azzu@lemmy.dbzer0.com ) 
      link
      fedilink
      arrow-up
      1
      ·
      1 年前

      I don’t understand how silence “hard-counters”… I mean it blocks most casting for a round but it’s only a 20 foot sphere, that can easily be moved out of. Yes it gives like one turn of disabling a caster, but honestly, lots of spells give that already.

      Dilligent casters in a magic heavy setting probably know the dangers of silence and have prepared ways to work around it.

      I just don’t understand how it’s possible, like you say, “hard-counter every boss”. In specific situations, sure. But “every”? That would seem to me like just not a very smart/tactical DM you play with.

  • Gormadt ( Gormadt@lemmy.blahaj.zone ) 
    link
    fedilink
    arrow-up
    12
    ·
    1 年前

    Did that and when the monk was engulfed in the cloud of poison taking no damage he felt like quite the badass going for a flurry of blows with advantage (I told him with advantage because the dragon wasn’t expecting him to be unfazed and he kept himself concealed in the cloud on his approach).

    That’s also when the rest of the party found out the monk was immune to poison.

    10/10 would do that again

  • [object Object] ( panda_abyss@lemmy.ca ) 
    link
    fedilink
    arrow-up
    10
    ·
    1 年前

    No party is immune to 100 twig blights in close proximity.

    • HikingVet ( HikingVet@lemmy.ca ) 
      link
      fedilink
      arrow-up
      4
      ·
      1 年前

      Turn undead and fire spells.

  • dumples ( dumples@midwest.social ) 
    link
    fedilink
    English
    arrow-up
    8
    ·
    1 年前

    I have started to balance the game less and less and its getting more and more fun.

  • goferking (he/him) ( goferking0@lemmy.sdf.org ) 
    link
    fedilink
    arrow-up
    1
    ·
    1 年前

    They removed that from monk in 2024 😭

RPGMemes @ttrpg.network

rpgmemes@ttrpg.network

Subscribe from Remote Instance

Create a post
You are not logged in. However you can subscribe from another Fediverse account, for example Lemmy or Mastodon. To do this, paste the following into the search field of your instance: !rpgmemes@ttrpg.network

Humor, jokes, memes about TTRPGs

Visibility: Public
globe

This community can be federated to other instances and be posted/commented in by their users.

  • 1 user / day
  • 172 users / week
  • 512 users / month
  • 2.04K users / 6 months
  • 274 local subscribers
  • 17.5K subscribers
  • 1.48K Posts
  • 11.3K Comments
  • Modlog
  • mods:
  • Dalimey ( Dalimey@ttrpg.network ) 
  • Moondog ( moondog@ttrpg.network ) 
  • BE: 0.19.15
  • Modlog
  • Legal
  • Instances
  • Docs
  • Code