• webghost0101 ( webghost0101@sopuli.xyz ) 
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    1 year ago

    “I agree with a lot of the people who get mad about the DLC approach. I don’t really like the Icarus approach. We needed it to survive,” he said. "I actually think a lot of gamers don’t realize that 99% of devs out there are sitting there going, ‘I don’t like this.’”

    Game devs so often get public flack for decisions outside their control i really wanted to highlight this part

  • DahGangalang ( DahGangalang@infosec.pub ) 
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    1 year ago

    Oh, I thought this was going to be about the trading cards they implemented in steam. Those are so lame and cheap I wasn’t bothered by this.

    For any non-readers-of-articles, this is about a loot box mechanic added to counterstrike (which is fair criticism imho)

    • Red_October ( Red_October@piefed.world ) 
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      1 year ago

      Counterstrike has had loot boxes for many years, they weren’t recently added. What was recently added was a mechanic that allows 5 lower value items (certain gun skins) to be exchanged for a random higher value item (glove or knife skins). It’s acting to level the market. If anything, this change serves to inhibit loot box gambling by cutting the possibility of hitting a real money jackpot.

      • MentalEdge ( MentalEdge@sopuli.xyz ) 
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        1 year ago

        If anything, this change serves to inhibit loot box gambling by cutting the possibility of hitting a real money jackpot.

        Oh, I didn’t think of that. With the smaller difference betwen the most expensive and least expensive items, gambling gets less random in terms of return.

        That’s an improvement, though I still think the whole systems should be taken out.

        That there is a “counter strike skins investment ‘industry’” is utterly insane.

      • AngryMob ( AngryMob@lemmy.one ) 
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        1 year ago

        They are needed to craft badges, which level up your profile. Higher level profile means more customization. So if youre into the social aspect of steam then they are required at least a little bit. Obviously for you they aren’t needed so yeah you can just sell them to others and make a buck, and thats a pretty cool system imo.

    • Jessica ( Jessica@discuss.tchncs.de ) 
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      1 year ago

      Yes seriously. Pot calling the kettle black. I’m one of the people who got burned by DayZ standalone. Fucker lied to our faces and said we needed to buy early because the price was just going to go up as more content was added and it reached feature parity with the Arma mod within like a year

  • 100 ( 100@fedia.io ) 
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    1 year ago

    ah yes dean “jump the ship” hall who fucked off dayz development when it released very half baked which almost killed the games future

    screw lootboxes too

  • I Cast Fist ( ICastFist@programming.dev ) 
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    1 year ago

    Valve, however, has managed to neatly skirt regulatory efforts by charging players not for directly purchasing loot crates, which can be earned during gameplay, but for the keys required to open them.

    Wow, that’s fucking scummy

    Hall said that even he is frustrated by the “Paradox model” of paid expansion and DLC packs his studio RocketWerkz chose for its survival game Icarus after moving away from a free-to-play scheme.

    For Paradox games, it’s mostly nickel and diming since they know they’re working in a niche market. For Icarus, it’s a problem of wanting the game to stay relevant, paying for servers and not knowing when to say “ok, we’re done”.

    • Zamboni_Driver ( Zamboni_Driver@lemmy.ca ) 
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      1 year ago

      Valve loot boxes have always worked that way. They didn’t change them to skirt regulations. I don’t really find it very scummy at all. Nothing in the loot boxes can give you an advantage in the game. Most of the games that include this feature are free to play. This is how they make money from their game. The vast majority of people don’t pay very much at all. You can play the games and have tons of fun and never interact with the loot box system. It’s an optional thing for people who like the game so much that they want to pay. It’s basically donate to valve and have a chance to unlock a cosmetic item in game.

      • CTDummy ( CTDummy@aussie.zone ) 
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        1 year ago

        This completely ignores the fact that teenagers play the game, it’s essentially gambling, streamers spending decent time opening cases, FOMO, the status that comes with rare skins, skin markets and so on. I sorta of get what you’re saying insofar as not being PTW and cosmetics being the least obnoxious of this type of practice but it’s still super scummy. To the exclusion of CS2 and maybe a handful of other being free is the point, so they can get you into the slot machine that is these sort of mechanics and squeeze money from people (mostly kids). Don’t get me started on Valve generating billions from this and CS2 is still a mess.

    • RipLemmDotEE ( RipLemmDotEE@lemmy.today ) 
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      1 year ago

      Hall said that even he is frustrated by the “Paradox model” of paid expansion and DLC packs his studio RocketWerkz chose for its survival game Icarus after moving away from a free-to-play scheme.

      That pretty rich given how many DLCs Icarus has. He’s not wrong, but also shut the fuck up Dean, you’ve managed to ruin every game you built through incessant content updates no one wanted.