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Stamets ( Stamets@lemmy.dbzer0.com )  to RPGMemes @ttrpg.network · 9 months ago

You goddamn liars

lemmy.dbzer0.com

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You goddamn liars

lemmy.dbzer0.com

Stamets ( Stamets@lemmy.dbzer0.com )  to RPGMemes @ttrpg.network · 9 months ago
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  • justdaveisfine ( justdaveisfine@piefed.social ) 
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    9 months ago

    If I’m being honest, I ignore the weight values for items unless it specifically comes up or if a player starts hoarding things aggressively.

    • burble ( burble@lemmy.dbzer0.com ) 
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      9 months ago

      Yeah, encumbrance, rations, and even sleep can be too crunchy to deal with all the time. We’re making so little progress as it is! But they can be nice as occasional plot points.

    • Lianodel ( Lianodel@ttrpg.network ) 
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      9 months ago

      I do enjoy the tactical side of inventory management, but that’s only for a specific kind of game, and even then, slot-based inventory works so much smoother.

    • collapse_already ( collapse_already@lemmy.ml ) 
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      9 months ago

      Exactly. Want to haul the locked chest back to town? Then its size matters. Want to pick up a dagger and some coins? Who cares, we’re trying to have fun here not micromanage inventory.

  • vzqq ( vzqq@lemmy.blahaj.zone ) 
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    9 months ago

    Off topic, but imperial instruments always crack me up, with the fractional displays.

    • Clent ( Clent@lemmy.dbzer0.com ) 
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      9 months ago

      Drug dealers need to know it’s an 1/8th?

  • wieson ( wieson@feddit.org ) 
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    9 months ago

    The numbers are so weird man

    • 卩卄卂丂乇 ( phase@lemmy.8th.world ) 
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      9 months ago

      It’s fantasy system, not metric system 🧌

  • melsaskca ( melsaskca@lemmy.ca ) 
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    9 months ago

    Alexander could easily cut through that bullshit. /s

  • acockworkorange ( acockworkorange@mander.xyz ) 
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    9 months ago

    That’s why you go with Traveller’s displacement Tons rule.

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