If I’m being honest, I ignore the weight values for items unless it specifically comes up or if a player starts hoarding things aggressively.
Yeah, encumbrance, rations, and even sleep can be too crunchy to deal with all the time. We’re making so little progress as it is! But they can be nice as occasional plot points.
I do enjoy the tactical side of inventory management, but that’s only for a specific kind of game, and even then, slot-based inventory works so much smoother.
Exactly. Want to haul the locked chest back to town? Then its size matters. Want to pick up a dagger and some coins? Who cares, we’re trying to have fun here not micromanage inventory.
Off topic, but imperial instruments always crack me up, with the fractional displays.
Drug dealers need to know it’s an 1/8th?
The numbers are so weird man
It’s fantasy system, not metric system 🧌
Alexander could easily cut through that bullshit. /s
That’s why you go with Traveller’s displacement Tons rule.





