

There’s a good movie in there, spread thinly over three. Like butter scraped over too much bread…


There’s a good movie in there, spread thinly over three. Like butter scraped over too much bread…


But consider,
gronk


I do enjoy the tactical side of inventory management, but that’s only for a specific kind of game, and even then, slot-based inventory works so much smoother.
I imagine that’s intentional. :P “Mausritter” means “Mouse Knight.” IIRC, it was also inspired by Mouse Guard and Redwall, but is mechanically closer to old-school renaissance games.
In addition to what others have mentioned, Mausritter might fit the bill!


Oh yeah, the thing I appreciate most about 2e were the campaign settings. 3e was also pretty great in that regard, but without quite the variety.
To take the rose-tinted glasses off for a bit… yeah, I would rather play mechanically better games. I might dip into 2e or 3e for a short adventure, but if I want to do a campaign, I’d look elsewhere. There are systems that do old-school D&D better, modern D&D better, and other things entirely. Speaking of Planescape, I was thinking of running something like Blades in the Dark, set in Sigil.


If you’re interested in the history of the hobby, it’s important, and there are good bits in there, but… yeah. It’s extremely messy, sometimes outright broken, and sexist even by the standards of its time and context.
I love 3e, but it was the first edition I played. If you look at it and think, “No, absolutely not,” I can’t argue with you. :P It’s a mess, but it’s in my trash pile.


“A love letter to 2e” actually sounds a lot better than anything else I’ve heard about the revision. :P
Also, I have a soft spot for 3.x, but my potentially controversial opinion is that 1e is the worse edition by far.


I felt aggressively bored when reading the comments about the playtest.
Did they improve DM support? Make CR actually work? Is combat more dynamic and faster-paced? Is character creation still a pain in the ass? Did they flesh out non-combat? Do player abilities still tend to solve problems by just turning off parts of the game? Is there a clear vision for what this even is?
Oh look, it’s mostly balance changes to the classes.
I’m not saying they didn’t make some changes to fix my issues. I wouldn’t know either way, since I can’t be bothered to check, since the core audience sure did make it seem like its mostly balance changes to the classes.


Right alongside “Never get involved in a land war in Asia,” and “Never go in against a Sicilian when death is on the line.”


I think it’s been long enough that I forgot I don’t like Munchkin, and want to play Munchkin.


Grew a mustache and a mullet
Got a job at Chick-Fil-A
Citing “artistic differences”
The band broke up in May
And in June reformed without me
And they got a different name
I nuked another grandma’s apple pie
And hung my head in shame


To add to what others are saying, you should consider the framing of your question. Progress isn’t all-or-nothing. There will still be situations where a truck, van, or car is the best tool for the job, and electrifying them will take time, or require advances in technology. We would still benefit from expanding public transportation and decreasing the need to use a personal vehicle for everyday tasks.
Eventually, though, yes, it would be good to replace diesel trucks with trains where possible, and electrify the ones we can’t, when we can.
If the players are demanding wild results, especially if they’re the kind to roll unprompted, then sure.
But in my experience, it’s usually just a little flourish or a small bonus, which I think is fine.
And if the issue is that a nat 20 doesn’t guarantee success, technically, sure, but I’d be more annoyed being asked to make a pointless roll. I know there are reasons, like a hidden target number, or other characters being able to do it, but in general, I’d rather just hear “no” than go through a pointless check.


I also bounced off of the Reloaded version (and SW in general). Unfortunately, I can’t really speak to the alternatives from personal experience.
However, I’ve been gearing up to try Call of Cthulhu, and found out it has a Western setting! Down Darker Trails. I had never heard about it, but what I could find was really positive. If and when I run a weird west game, that would probably be my first choice, and certainly a top contender.

I’m depressed at how often right-wingers try to win an argument by creating a fictional reality in which they’re right. (If that, even. Sometimes the dreamscape exists purely to make their opponents look hypocritical, pathetic as that is.)


Like you got at with the title, this kind of spamming can be fun, but is easy to bypass.
Diversifying the spam will help, but it could still get caught by a filter, and quickly discarded after a skim. If you REALLY want to do some damage, you could poison the data set. Make the tips sound plausible. The longer it takes to check up on it, the better. Maybe mix in some real and fake information, like a fictional teacher at a real school, or a class that doesn’t actually exist.
Also, while AI is mostly being used by capitalists to make everything worse in yet another case of short-sighted rent-seeking, it’s just a tool, and can have some good uses. In this case, it’s ability to create a whole lot of complete garbage very quickly might be an asset, since you could generate a fuck ton of unique stories with slight variations.
In theory, of course. Sure would suck if, even after filtering out as much as they could, they ended up with a stack of submissions that all seem equally likely, but are 99% (or more) nonsense.


It’s bad enough being one of those states now, and I’m in one of the good ones.


I played the heck out of NWN when I was a teenager!
…by which I mean I was excited by the character options, so I ended up restarting it over and over again. I’ve done the Waterdhavian Creatures quest so many times I burnt out. :P
I should go back and actually beat the game.
Mithril step stool
But he sold it