To be honest, I expected RAM prices would push back the release date. But AMD would know more about than I would.
Best case scenario is that they had already secured a RAM deal when the prices went mad, so they can now offer a good price. Even then, it might still be an issue for later batches though.
If they got the deal secured, you bet your table the ordering website is gonna get slammed.
A week after it ships ebay will be full of “steam machine bring your own ram”
Is it upgradeable? I assumed it would be soldered in.
Maybe we’ll see, “Some soldering required,” instead 😂
They explicitly said it has user upgradeable ram. The graphics card is soldered on though. Its basically gaming laptop hardware.
Given the proclivities of Valve and their hardware so far, i woud expect the gabecube to not have soldered ram.
It is, using SODIMMs (Laptop form factor)
Cool, I tried to find the info, but obviously didn’t find that detail. It makes sense, all things considered
Considering how repairable the steam deck is, I wouldn’t be surprised if it is upgradable
Why would it be soldered? It’s not like it’s in a laptop with space constraints.
I wouldn’t be surprised if it was soldered on because it shares the RAM with the GPU. That’s pretty common these days, and GPUs want both high performance RAM and low latency. There are solutions to significantly lower the trace lengths between expandable RAM and the CPU/GPU, but the standard never took off.
Have you seen how it looks without the casing? this thing is filled to the brim, whatever space was left has been filled with cooling, it would be complicated to place a standard d6 in there - the whole system is built around the cooling that goes through the middle. but the ram isn’t soldered and i think it’s even placed so you can upgrade it without dismantling the whole thing.
I dunno. There’s probably plenty of examples where companies soldered RAM instead of installing SODIMM slots, even when they had space. I agree that it makes sense, but sense isn’t always a factor when a company starts crunching the production cost numbers.
I’m pretty sure they likely did what they did with the steam LCD, which was order an absolutely insane amount of units that they had stock for years. The semi-custom AMD chip they’re using likely needed a minimum order of millions of units.
I don’t think the RAM prices are going to go back down again any time soon. So there wouldn’t be any point in waiting.
I can imagine RAM scavengers marauding the wastelands.
i NEED that new controller.
Im really excited for the steam frame. Never had a vr headset personally but have tried it out a few times before with friends and the steam frame is the perfect mix between running linux, being from a company that i trust(more than others) and having the ability to obtain games… lets say from “less trusted sources”. But if some steam games run on it ill actually be buying some that tickle my fancy.
SteamVR/OpenXR has been a standard for a long time, so pretty much all headsets can work on the platform (and by extension, there are plenty of vr games that run both on Steam and off of steam using the standard, such as the Vivecraft Minecraft Java edition mod :D). As a happy Valve Index owner for several years I am definitely looking forward to upgrading to the Steam Frame and selling my old headset, although I’m not sure when that’ll make sense for me personally (since the index still works and plays games well).
Oh yeah some recommendations for good VR games:
- Into the Radius 1 and 2 (STALKER/Metro like experience but VR)
- Half Life Alyx (the one and only)
- Pavlov VR/Contractors (if you like Counterstrike/Battlefield style gameplay)
- VRChat (meeting so many cool people and exploring some crazy worlds)
- Way too many good mods that bring VR gameplay to desktop games (best ones are Vivecraft and SPT VR in my current experience)
I just got into VR and I recently tried Ace Combat 7 in VR… Incredible experience once you have the right setup.
As for motion controlled VR games, I tried Asgard’s Wrath and was pretty disappointed. Synth Riders is always a good time, and Kayak VR is gorgeous, but I’m struggling to find a game that has gameplay more compelling than “shoot here” and “swing your swords wildly.”
Into the Radius and Half Life Alyx would be what you are looking for, along with games like Pavlov VR/Contractors (since you have human opponents).
Also, use PCVR. Avoid Meta’s ecosystem (almost all of their games are shallow AF)
Judging by the reviews Pavlov seem to have sorta died because of removed community mod support?
Pavlov is fine on PCVR, there are plenty of games, lots of community content, and everyone reading this should definitely come play with us right now, today, this weekend, come on down.
That’s a shame. Pavlov is one of the few games that supports dynamic foveated rendering (DFR) on AMD graphics through Quad Views. I was hoping to test the performance gains after getting big uplifts from DFR in Kayak VR but I don’t really want to buy an online-focused game that’s falling off.
It’s sorta dead - the TL;DR is that Sony cut a deal with the developer during the PSVR2 launch to create a crossplay port with the PC and PS5 players, and an unfortunate consequence of this was that mods had to abide by Sony’s content policies, which nuked steam workshop support from orbit.
It’s slowly been gaining more community content ever since (especially since the communities are split in terms of mod policies now and most PC servers are community hosted), but we haven’t reached the former glory yet. The core gamemodes and fundamentals are as solid as ever though.
Contractors on the other hand, never had this situation happen, but it is crossplay with Meta Quest users (so graphics aren’t the best and you have more squeakers).
deleted by creator
I am on PCVR, Asgard’s Wrath just happens to be one of Meta’s few PCVR games with depth. I just found it to be a slog.
I’m definitely going to play Alyx soon, but I’m too sucked into VR sim racing at the moment. Le Mans Ultimate and Dirt Rally 2.0 keep me on the edge of my seat at all times.
I was interested in Contractors and the CoD Zombies maps that people recreated in them, but I haven’t gotten around to buying it yet.
Ah thanks. I also meant how its a good standalone console in my comment. I tried out beatsaber once for example and i liked it a lot(which is not surprising as i like rythm games) and an apk of that should run on the steam frame and if they release an arm version of it on steam thats even better. Alsl thx for the recommendations ill definitely try them out.
I highly doubt it’s going to be an upgrade to the Index, or at least I hope it isn’t. That device is the ultimate premium gaming option, if you can afford it and have the space. I’m assuming this device is going to be targeting a more affordable price. The Index did well for the price, but it didn’t sell crazy numbers because it was $1k on top of needing a $2-3k PC. If they actually want to finally push VR, it needs to be much cheaper.
My CV1 died a few weeks ago. I fancy the Steam Frame, but I’ll wait for release before deciding. I hate Meta, but do I hate them for several times the price of a Quest…
Less than a day later, and Steam already announced the opposite.
Pricing or frig off lahey!
I have a buddy who wants to play Nioh 3 but has problems spending money. This could be his solution but… not if it’s like $1200+
Despite what everyone says, it’s probably not going to be cheaper than building your own system, especially since building your own you can skip stuff you don’t need and prioritize parts you really want. This just has whatever it has. You don’t get to pick and choose. At best, it’s going to be about the same price as if you purchased the hardware yourself.
It will be less effort though, so there’s that.
I think price estimates are somewhere sub $600. That’s all just speculation though.
If its even close to build it yourself the opportunity cost of doing it yourself should be considered. Turn key operation is good.
Yeah, it’s something everyone has to consider. That can’t really be compared though. It’s different for everyone. I think there’s also an opportunity cost to buying pre-built to. You won’t have as good of an understanding of your hardware.
Yes but when!
Early 2026! Which since we are already halfway through the first quarter of the year, that means it’s only like 4 years away in Valve Time.
deleted by creator
Gabe could afford to eat the price spikes of the components and sell a reasonably priced machine.
But he won’t.
Credit where credit’s due, Valve did that for the Steam Deck’s entry pricing. Although the danger for the Steam Machine would be potential abuse for massive orders (at Valve’s expense) for things like call centers and offices rather than individuals.
People keep saying this, but Valve could easily prevent companies buying up Steam Machines simply by limiting purchases to a X amount per account. If they are worried about people creating burner accounts just to purchase Steam hardware, they could require the accounts to be a certain age or a minimum amount spent on Steam. Not saying they will or should do this, but they could.
Not even that. Since it’s just a PC, regular consumers can buy them without ever using Steam.
That’s actually the same case with the Steam Deck, apart from the hardware form factor.
Sure, but the hardware form factor is a big reason why it doesn’t happen on a large scale with the steam deck
That’d be anticompetitive and would be used against them in lawsuits. By Epic, who use anticompetitive exclusivity agreements & subsidise giveaways, but aren’t in a dominant market position so it’s totally not hypocritical.
I can’t tell if this is sarcasm or not (Poe’s Law, and all) so just to be safe I’ll remark that releasing a product at an affordable cost is the opposite of anti competitive.
I am not a lawyer, but as far as I know that’s actually incorrect, selling a product below cost is considered predatory dumping, as it means literally nobody can afford to compete with you on anything resembling a level playing field. How is any competitor supposed to release a competing product when Gabe is using his own financial resources for “eating the price spikes”. Unless you have your own financial resources or massive speculative investment, you cannot also “eat the price spikes” so your own products will have to be priced at realistic levels so that it is something that actually earns you some level of profit in order for your business to continue and grow, and thus those products will be far more expensive than Valve’s subsidized product, and thus, you probably won’t sell any unless you have some significant further advantage, which you shouldn’t need to have in order to simply compete with the market leader. That’s a clear barrier to entry, and is the definition of anti-competitive.
Usually, this would be done to lock the subsidized buyers into a particular ecosystem, or even just to bundle that ecosystem by default (aka illegal bundling, like Microsoft did for years) from which additional profit can later be expected. In Valve’s case, this would be Steam, and it pretty clearly would profit them in the long run, and this strategy also keeping all competitors out by dumping hardware below cost, thus abusing their Steam distribution monopoly to fund a second monopoly on the Steam Machines market to maintain their first monopoly. That’s literally what antitrust laws were designed for. Just because we don’t really effectively enforce them anymore I feel like people have started losing sight of what they mean and what they are supposed to be for and I don’t think we should just normalize that this is how businesses are supposed to operate.
And that’s why Valve probably won’t do that. (at least I suspect they won’t, based on my view of their history, I have no insider knowledge)
That makes a lot of sense, thanks for explaining it.
Selling products below cost is legally anticompetitive behavior. Anticompetitive behavior is only illegal for monopolists, which Valve aren’t. But they have been accused and sued, part of why those suits haven’t lead to them being declared a monopoly is because they don’t engage in enough anticompetitive practices. So adding anticompetitive practices would be extremely risky for Valve.
Usually when you think of something being anti-competitive, it’s because it’s bad for consumers. But you can also be anti-competitive by doing things that are appealing to consumers in the short term (like selling a product at a loss) but help ensure market domination for the longer term.
Valve’s position here is tricky, the steam machine would have a small marketshare compared to consoles, but as a PC it could be considered furthering Valve’s PC game “monopoly”.
deleted by creator
















