- cross-posted to:
- pcgaming@lemmy.ca
- gaming@lemmy.zip
- cross-posted to:
- pcgaming@lemmy.ca
- gaming@lemmy.zip
I will never get why there are no VR studios just taking the HL:Alyx engine and make games with that. I think maybe Bonelabs is?
It is by far the best VR FPS game engine available, yet studios reinvent the wheel or use Unity3D 😒
Gunman Contracts started out as a HL:A mod, it just released.
Boneworks had a homemade engine called Marrow I think, so I assume Bonelab is too? I just looked it up:
The 1Marrow Interaction Engine (or just the Marrow Engine), is a proprietary physics framework developed by Stress Level Zero for the Unity engine. Originating from BONEWORKS’ mechanics, it contains all physics, solvers and logic used to create physics-based VR games such as BONELAB.
Gunman Contracts
Oh, that looks promising, thanks for pointing that out.
Because source
Secretly the most exciting thing about the frame
I didn’t understand this so I looked it up. The game literally can run on the headset’s mobile chipset, no computer needed. Possible through foveated rendering. Absolutely insane. And there are 131 verified titles at launch.
I agree. It’s been my prediction that Valve will use this to publish mobile games. They already have the Steam app. There’s also an app that already uses this that lets you play your Steam library on mobile (GameNative). I think Valve would be stupid to not push a patch to the Steam app that allows you to play your games on mobile.
I’m not denying that this is a big technical achievement, but for valve to release a new $1000+ headset with no new software feels like such a massive self goal.
Why not put all this effort into something new and exciting? Feels like we’ve been in a VR drought for years, and a big new headset release from valve just coincides with the same game they used to market their last headset like 6 or 7 years ago…




