• poVoq ( poVoq@slrpnk.net ) 
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    1 month ago

    I will never get why there are no VR studios just taking the HL:Alyx engine and make games with that. I think maybe Bonelabs is?

    It is by far the best VR FPS game engine available, yet studios reinvent the wheel or use Unity3D 😒

    • AgentSeven ( AgentSeven@lemmy.zip ) 
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      1 month ago

      I didn’t understand this so I looked it up. The game literally can run on the headset’s mobile chipset, no computer needed. Possible through foveated rendering. Absolutely insane. And there are 131 verified titles at launch.

    • Cethin ( Cethin@lemmy.zip ) 
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      1 month ago

      I agree. It’s been my prediction that Valve will use this to publish mobile games. They already have the Steam app. There’s also an app that already uses this that lets you play your Steam library on mobile (GameNative). I think Valve would be stupid to not push a patch to the Steam app that allows you to play your games on mobile.

  • Geologist ( Geologist@lemmy.zip ) 
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    1 month ago

    I’m not denying that this is a big technical achievement, but for valve to release a new $1000+ headset with no new software feels like such a massive self goal.

    Why not put all this effort into something new and exciting? Feels like we’ve been in a VR drought for years, and a big new headset release from valve just coincides with the same game they used to market their last headset like 6 or 7 years ago…