I’ve finally finished school and have passed all my exams, so finally I can live a life unshackled from scholarly duties. Which means that I have more time to shitpost (you’re welcome 😘)
My weekend is pretty busy, so I probably won’t be playing too much. If I do, I’ll probably rotate between Monster Hunter Rise and Monster Hunter Freedom Unite via PPSSPP again :)
I’m not sure I’ve had fights like this, actually. Most of the bosses I’ve encountered I’ve either seen before in videos and had not made up an opinion on, or they were new to me, so I went in with an open mind. Maybe the two Gundyrs in DS3? Both were made out to be a lot harder than they actually were in the end, but for someone new to soulslikes they likely pose more of a challenge.



I killed malenia on my second try, basically first try (used clone on the first try when she’s at lunge distance, that shit costs life, she oneshotted me. It wasn’t a fight really.) via me and my clone spamming the rot breath on release. Cheesy as fuck cuz of clone with infinite mana spamming the best clone spell but yeah she died fast. Oh, I also got the bug where if she’s rotted or being rotted or whatever when the transition happens she spawns with 10% life. So I cheesed her and she got bugged. Lmao.
Then I killed her tons of times with the 100% block shield before it got nerfed, then added the spell before they needed that too.
Anyway point is bosses are easy if you strategize. 🙃
You didn’t aktually beat her if you didn’t beat her naked with only the starter weapon on so summon. -someone out there
My response to those usually is: cool, bye.
They complain that souls games shouldn’t have difficulty sliders because the Devs designed the experience purposefully, but the they cry when we create our ingame difficulty sliders using the tools that the Devs provided purposefully. Don’t give energy to hypocrites.