It is inspired by games such as Cube World, Legend of Zelda: Breath of the Wild, Dwarf Fortress and Minecraft.
You can play single player or multi-player, standalone or use an online server, or even host your own server in a Docker container, or on a Raspberry Pi. Plenty of options!
You start by creating your character, you can collect items for your inventory, you can craft items, there are weapons and combat, you develop skills, can tame creatures, you can trade with merchants, you can socialise, and lost more. There is no single, specific goal or focus, and the idea is to keep exploring and have adventures.
The game is community driven and actually updates quite regularly.
It is clearly no clone of Minecraft. It is fun and adventure!
#technology #opensource #gaming #selfhosting #Veloren
- drk ( @drk@lemmy.ml ) English11•1 year ago
This looks pretty cool, love that it’s written in Rust and moreover that it runs on Linux. Definitely gonna try this.
- Dau (they/them) ( @unnamedau@lemmy.ca ) English8•1 year ago
oh, this looks sick! totally going to see if i can make my friends play with me lol
- poVoq ( @poVoq@slrpnk.net ) English8•1 year ago
Not very active but they have an official community on Lemmy: https://lemmy.ml/c/veloren
Wow did not know that
- metaltoilet ( @metaltoilet@beehaw.org ) English7•1 year ago
I just downloaded and messed around and I think I have something new to sink my hours into. This is awesome!
- cavemeat ( @cavemeat@beehaw.org ) English6•1 year ago
Oo this looks super interesting, I’m gonna download it today and try it out.
- russjr08 ( @russjr08@outpost.zeuslink.net ) English6•1 year ago
This looks awesome! I have no clue what I’m doing while playing so I probably look silly in-world heh.
I saw some excellent getting started videos - they at least get you orientated. But collect lots of cotton and you can trade that with merchants in towns for items you need to craft into weapons or armour, etc.
- RedEagle ( @RedEagle@beehaw.org ) English6•1 year ago
Woah this looks really neat. I’ll have to try this out. How are the controls?
I’ve been using keyboard and mouse but you can remap them.
- RedEagle ( @RedEagle@beehaw.org ) English3•1 year ago
Good to know! I may give it a try on steam deck since they have a native Linux build.
- poVoq ( @poVoq@slrpnk.net ) English3•1 year ago
Keyboard and mouse. Controller sort of works but the inventory etc needs an overhaul to work with controllers.
- RedEagle ( @RedEagle@beehaw.org ) English2•1 year ago
Gotcha. I’ll test it out on my steam deck and see if I can find something usable as far as mapping custom controls
- hschen ( @hschen@sopuli.xyz ) English6•1 year ago
Cool i loved cube world back in the day, might try this out for a bit
- Joshua ( @JshKlsn@beehaw.org ) English9•1 year ago
F’s in chat for Cube World.
- irongamer ( @irongamer@beehaw.org ) English5•1 year ago
It certainly does have Cube World vibes, I think it might be less busy textures per block vs the fairly busy textures on Minecraft blocks. Might give this one a roll. I think Trove the last “other Mincraft style” game I’ve played much.
- NathanUp ( @NathanUp@lemmy.ml ) English5•1 year ago
I love Veloren! Development is very active, so you get to see changes happen quickly.
- SignalTelevision ( @SignalTelevision@beehaw.org ) English5•1 year ago
Interesting. I will give it a try
- Tango ( @Tango@lemmy.ml ) English5•1 year ago
Thanks for sharing! This looks delightful
- Wigglet ( @Wigglet@beehaw.org ) English5•1 year ago
This looks like heaps of fun!
- The saucest tof ( @TofuSauce@beehaw.org ) English5•1 year ago
It would be so fun if wé could make a beehaw veloren server
- !ozoned@lemmy.world ( @ozoned@beehaw.org ) English5•1 year ago
Veloren is wonderful. My 6 year old and I play it sometimes. It’s still VERY early in development, but completely playable and fun, as long as you’re willing to go looking.
- kilgore ( @kilgore@feddit.de ) English5•1 year ago
Any word on Steam Deck compatibility?
- SveetPickle ( @SveetPickle@beehaw.org ) English6•1 year ago
I don’t have a steam deck but it is linux native so it shouldn’t be too difficult to get running on steam deck
- poVoq ( @poVoq@slrpnk.net ) English2•1 year ago
It currently needs to be run via xwayland or x11 due to some bug and controller input is not great. Should be doable with the touch input on the SD though. There were some people on the chat reporting that it can be made to work on the SD and that it runs well.
- kilgore ( @kilgore@feddit.de ) English2•1 year ago
Awesome! I will check it out!