• The end of Portal 2, when the enrichment center barfs out your old companion cube. Such a charming way to end the story, and I couldn’t help but smile. Especially in contrast to the intense turret opera immediately preceding it, it just feels oddly wholesome.

  • Gormadt ( Gormadt@beehaw.org ) 
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    3 years ago

    When that music kicks in when you start a game of We Love Katamari or Katamari Damacy

    It will always bring me joy

    It brings me back to a simpler time of being a kid during summer and picking the game up for the first time with a former friend.

    Though that former friend is no longer here, those memories of that summer will be with me hopefully forever.

    I had lost those memories (and many many others) a few years back when I had a traumatic brain injury, and last summer when my AC was broken and I caught myself humming a some I didn’t remember. And after a bit of working on the song it clicked what it was from. I listened too a few songs from it and booted it up on my old PS2. And that intro music while sitting in front of my TV on the floor, brought me to happy tears as those memories of that summer started to flood back.

    • Orvanis ( Orvanis@lemm.ee ) 
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      3 years ago

      What I find interesting is that you spent 8 hours doing random things, because quite early in the game the main town has a quest that brings you down there and has you tap a light root to see what they do.

    • Pliny ( Pliny@lemmy.fmhy.ml ) 
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      3 years ago

      Came here to post about TOTK - I didn’t think it could match the sheer wonder and awe BOTW filled me with but somehow it’s surpassed it. Skydiving off the tutorial island / fusing a weapon for the first time have made me feel like a kid again. Truly incredible stuff from Nintendo.

    • frost ( frost@beehaw.org ) 
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      3 years ago

      Playing Dark Souls 1 for the first time has so many amazing moments like that - finally defeating the Bell Gargoyles, or surmounting Sens Fortress and pushing the Iron Golem off… But I don’t think anything will ever compare to the exhilaration I felt in beating Ornstein and Smough for the first time.

  • Les Orchard ( lmorchard@links.decafbad.com ) 
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    3 years ago

    In Control, the Hotel Ashtray maze:

    spoiler

    You put on headphones and some epic hard rock kicks in. (Old Gods of Asgard: “Take Control”.) The hotel hallways open up and transform into a surreal maze of twisting, sliding paths as you run through and hit a series of intense fights.

    I’d never done the maze before, so I totally wasn’t expecting this: At the very end of it, basically unison with the in-game character Jesse, she & I both said “That was awesome”

    https://www.youtube.com/watch?v=woFJcdomTc4

    • bobdowl ( bobdowl@lemmy.world ) 
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      3 years ago

      Same - I was done with the SP story and wanted to play coop.
      I got matched with someone and we communicated by head bobbing / jumping and very little text chat.

      Played through the whole thing together and never saw each other again, it was a special moment for sure.

  • Right at the beginning of Nier Automata when it shifts into a bullet hell game for a bit and the already amazing soundtrack changes styles to match I just knew I was in for an amazing experience.

  • Think its gotta be THAT moment towards the end of Disco Elysium (if you know, you know, I don’t wanna spoil it for folk who haven’t experienced it for themselves yet), it made me cry but it was a happy cry so I think it counts

  • Piatro ( Piatro@programming.dev ) 
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    3 years ago

    The “Invaders Must Die” fight in Hi-Fi Rush had me beaming ear to ear. By that point in the game I was so in tune (intended) with the mechanics I just chewed through the fight, headbanging the whole time. One of my all time favourite gaming moments.

  • Bastion, near the end; can’t remember the names, but when you’re carrying the man that betrayed you, while being shot at by his former clan; and eventually they stop, in awe of your commitment.

    One of the soldiers finally opens fire again, and the one next to him throws him to the ground.