No signs of 60 fps mode on consoles though

  • I don’t think it will help tbh. Like Cyberpunk 2077 became an amazing game because it was an amazing game buried beneath a lot of awful bugs and performance issues.

    I’m not convinced there is actually a good game in Redfall - this wasn’t a labour of love from a passionate team like Cyberpunk was, it was a game the team was told to make by the publisher to cash in on the live service market.

    The problem is in the fundamental design of the game itself.

      • I’m sure Game Pass does a hit on Steam’s numbers, but no way does it hit that hard. Plenty of games are on Game Pass with high player counts on Steam. Take Back 4 Blood, not a well received game that’s also on Game Pass and currently has 982 players on Steam.
        Planet of Lana—a indie game I honestly have never heard of—came out on Game Pass and Steam last month - 66 players.

  • With how often these kinds of releases come, what is everybody’s predictions for the time it’ll take for “first major patch for buggy release” to no longer be noteworthy news? I say 4 years.

  • I’m just glad they’re working on it. For the many flaws the game has, I think it could be turned into a good game with enough fixes, 60fps and maybe some additions in the loot front.

    This patch seems like a good step into that “fixes” direction, tough a bunch more should follow. And if they care about a user base, it should happen sooner rather than later

    • I really wish that they just made an expansion for desthloop instead of redfall, it’s actually a pretty good game. Just a bit too short and lacking options, but the core gameplay loop (pun intended) is fun and engaging.