Beehaw
  • Communities
  • Create Post
  • search
    Search
  • Login
  • Sign Up
Chloyster [she/her] ( chloyster@beehaw.org ) M to GamingEnglish · 3 years ago

Cities: Skylines II Is a Truly Enormous Sequel - and It's Built as Much for Console as PC  - Xbox Wire

news.xbox.com

external-link
message-square
17
link
fedilink
  • cross-posted to:
  • gaming
  • citiesskylines@lemmy.ml
33
external-link

Cities: Skylines II Is a Truly Enormous Sequel - and It's Built as Much for Console as PC  - Xbox Wire

news.xbox.com

Chloyster [she/her] ( chloyster@beehaw.org ) M to GamingEnglish · 3 years ago
message-square
17
link
fedilink
  • cross-posted to:
  • gaming
  • citiesskylines@lemmy.ml
We speak to the developers behind Cities: Skylines II to talk about building the ultimate sequel
alert-triangle
You must log in or # to comment.
  • 14four ( 14four@lemmy.world ) 
    link
    fedilink
    English
    arrow-up
    6
    ·
    3 years ago

    Vehicles can make decisions on the fly that will improve the flow of traffic, such as changing lanes, and will even try to give way to emergency vehicles passing by.

    Worth the wait, lol.

  • Andrew ( andrew@lemmy.munsell.io ) 
    link
    fedilink
    English
    arrow-up
    5
    ·
    3 years ago

    Cities Skylines is one of my favorite modern games. I’ve mostly played it on PC, but also played it extensively on the Switch, which surprised me. Despite CS1 not being “designed” for console, it plays surprisingly well with a controller and I am looking forward to seeing how CS2 works with a controller too

  • Zaboj ( Zaboj@lemm.ee ) 
    link
    fedilink
    English
    arrow-up
    4
    ·
    3 years ago

    I can’t wait to play it. I just hope that there will be workshop support like in the previous game.

    • CoffeeBot ( CoffeeBot@lemmy.ca ) 
      link
      fedilink
      English
      arrow-up
      2
      ·
      3 years ago

      I just hope they made a lot of engine changes to because it chugs in late game

    • ‘Leigh 🏳️‍⚧️ ( leigh@lemmy.blahaj.zone ) 
      link
      fedilink
      English
      arrow-up
      2
      ·
      3 years ago

      Given that they’ve already announced plans for two Content Creator Packs for post-launch (included in the Ultimate Edition / Expansion Pass), I’m led to expect there will be. 🙂 Paradox and CO do seem to understand that the community was a huge part of C:S1’s success, and I don’t think they take that support for granted. Time will tell us for sure, but I’m feeling good about it.

  • Stone4D ( Stone4D@beehaw.org ) 
    link
    fedilink
    English
    arrow-up
    3
    ·
    3 years ago

    Lot of bold claims in this article, I hope they make good on them.

  • Andreas ( Andreas@lemmy.ml ) 
    link
    fedilink
    English
    arrow-up
    2
    ·
    3 years ago

    This game will absolutely obliterate CPU’s

  • ‘Leigh 🏳️‍⚧️ ( leigh@lemmy.blahaj.zone ) 
    link
    fedilink
    arrow-up
    2
    ·
    3 years ago

    With everything new we learn, this sequel is looking better and better. I’m hype!! 😄

  • wifi enyabled cat ( wifienyabledcat@beehaw.org ) 
    link
    fedilink
    English
    arrow-up
    2
    ·
    3 years ago

    I’m so excited, the store page on steam includes information about the first expansion, we’re going to get draw bridges!

  • Briongloid ( briongloid@aussie.zone ) 
    link
    fedilink
    English
    arrow-up
    2
    ·
    3 years ago

    I might finally give the first one a go, I’ve had it in my Steam library for years.

  • kamin ( kamin@lemmy.kghorvath.com ) 
    link
    fedilink
    English
    arrow-up
    2
    ·
    3 years ago

    I hope they expand the actual city building/management stuff more. CS1 felt like a road building sim with city builder elements tacked on.

    • Goronmon ( Goronmon@beehaw.org ) 
      link
      fedilink
      English
      arrow-up
      4
      ·
      3 years ago

      Yeah that’s the part I’m waiting to hear more about. The first one just felt like no decisions needed to be made other than what you wanted your city to look like. And if course, as you mentioned, where to put roads. But the actual management of the city felt like almost an afterthought.

    • maynarkh ( maynarkh@feddit.nl ) 
      link
      fedilink
      English
      arrow-up
      2
      ·
      3 years ago

      I feel a disconnect with the game on that front as it takes the idea that the road network is the city’s skeleton. I want more European style pedestrian cities!

  • Tyler ( tylerrobots@beehaw.org ) 
    link
    fedilink
    English
    arrow-up
    1
    ·
    3 years ago

    Sweet, this is looking good!

  • EnigmaNL ( EnigmaNL@feddit.nl ) 
    link
    fedilink
    English
    arrow-up
    1
    ·
    3 years ago

    I hope they’re not going for console parity graphics-wise…

    • maynarkh ( maynarkh@feddit.nl ) 
      link
      fedilink
      English
      arrow-up
      1
      ·
      3 years ago

      Or with the controls.

Gaming

gaming

Subscribe from Remote Instance

Create a post
You are not logged in. However you can subscribe from another Fediverse account, for example Lemmy or Mastodon. To do this, paste the following into the search field of your instance: !gaming@beehaw.org

From video gaming to card games and stuff in between, if it’s gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming’s sister community Tabletop Gaming.


This community’s icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

Visibility: Public
globe

This community can be federated to other instances and be posted/commented in by their users.

  • 12 users / day
  • 407 users / week
  • 972 users / month
  • 2.76K users / 6 months
  • 4.35K local subscribers
  • 35.3K subscribers
  • 4.43K Posts
  • 69.3K Comments
  • Modlog
  • mods:
  • Chris Remington ( remington@beehaw.org ) 
  • alyaza [they/she] ( alyaza@beehaw.org ) 
  • TheRtRevKaiser ( TheRtRevKaiser@beehaw.org ) 
  • gyrfalcon ( gyrfalcon@beehaw.org ) 
  • Whom ( Whom@beehaw.org ) 
  • The_Hunted_One ( The_Hunted_One@beehaw.org ) 
  • Chloyster [she/her] ( chloyster@beehaw.org ) 
  • BE: 0.19.15
  • Modlog
  • Legal
  • Instances
  • Docs
  • Code