• YMS ( YMS@discuss.tchncs.de ) 
          link
          fedilink
          English
          arrow-up
          4
          ·
          3 years ago

          Does it? My understanding was that it would basically just map Windows calls to Linux calls. As it doesn’t yet cover everything under all conditions, there may be situations where the Proton devs have to add something in order to properly support a certain game, but that’s not because that game is doing something wrong, but just because those were the particular gaps in Proton’s functionality that happened to affect this game.

          • hazelnot ( hazelnot@slrpnk.net ) 
            link
            fedilink
            English
            arrow-up
            8
            ·
            3 years ago

            Does it? My understanding was that it would basically just map Windows calls to Linux calls.

            That’s what Wine does. Proton is built on top of Wine and has lots of patches to make various games work better (or at all)

  • Orygin ( Orygin@sh.itjust.works ) 
    link
    fedilink
    English
    arrow-up
    18
    ·
    3 years ago

    I remember reading a blog post describing similar compatibility patches in Windows, writing something in the line of:

    Whenever you start an exe on windows, the OS must first ask itself the good old question of “Am I running Lego Island”

    • ch00f ( ch00f@lemmy.world ) OP
      link
      fedilink
      English
      arrow-up
      5
      ·
      3 years ago

      From my understanding, it was created by a very passionate team who had to make what turned out to be a very ambitious game from scratch (no game engine to pull from) with very limited hardware.

      They even had to invent their own audio compression algorithm to fit the game’s soundtracks on the disc.