I’ve been playing Judgment for a few days and, much as I’m enjoying it, it’s driving me nuts that I can’t figure out the purpose of the key “minigame.” It says to choose the matching key, but there’s nothing to match against! Am I missing something? Why is this mechanic in the game??

I’m not stuck btw, I don’t even think I’ve guessed wrong yet (purely by luck), but…just what is the purpose?

    • That was one of the first skills I unlocked too.

      I’ve played the entire Yakuza series and honestly I feel like there are always mechanics in these games that have no real purpose or stakes. Somehow it usually just adds to the charm, but this one is the most egregious.

      • Yeah, I do love the little things they add that are usually meaningless in the end. But I’ll be glad to tell you that that’s gone in the sequel, so there’s that lol EDIT: Just noticed you know that lol

      • Judgement to Lost Judgement is like AC to AC2. it makes the former look like a proof of concept. Better in every single way (except for the plot, but that’s because I love both stories). Best active combat in a RGG game to date too. Literally the only con I had is robotics. You’ll know when you get there.

        • Really? I’ve been moderately underwhelmed by the combat in Judgment, in large part because Yagami feels so slow compared to Kiryu. But it’s a small complaint, I’m mostly happy to get back into active combat after Like a Dragon, which was neat for a while, but the turn-based style got stale with all the street encounters.

          But if Lost Judgment is even better I’ll be looking forward to it.