Is anyone else sick and tired of how many games these days are focused around gun fighting? IMO, FPS games haven’t markedly improved since the original counter strike which I played as a CHILD. Frankly, I just wish we could all stop obsessing over guns and come up with something new.

EDIT: A good example right now is Starfield. Why is a game that is ostensibly about exploration and discovery so obsessed with guns? Let’s be honest, the combat doesn’t even look good. It’s certainly not better gun combat than 90 percent of FPS games from the last decade. So it begs the question: Why have guns at all?

EDIT 2: I’m realizing I should have posted this in c/UnpopularOpinion

  • Why wouldn’t games have guns? If you’re going to have combat in your game, it’s either ranged combat or melee combat. Starfield has both, why wouldn’t an open world sci-fi game have guns?

    There’s no lack of games without guns. Hell, there’s no lack of games that don’t even have combat now. You just need to find games you enjoy.

      • It’s not at odds, it’s the way you engage with enemies. Starfield at its core is still an RPG, gunplay is just one facet to it. You can choose not to fight enemies and just explore, talk to NPCs, build bases… You could decide to play melee or do different builds like stealth instead of just blasting enemies. It’s a choice.

        That’s like saying Skyrim is just a mindless game about whacking people with swords. Combat is a part of it, but the game isn’t about combat, and they’ve never advertised it as such.

  • I totally agree that there’s way too much focus on combat in a lot of games, especially triple-a releases. I love a good fps but I also appreciate games that manage to be engaging without using violence. Portal, Antichamber, The Stanley Parable, Event[0], and Distance are a few that come to mind.

  • For what it’s worth, OP, I’m with you. Starfield was a massive disappointment, it could’ve been so cool and then the first proper info we got about it was “look you get to shoot stuff”. Like, have some imagination!

  •  Weazel   ( @Weazel@feddit.de ) 
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    1 year ago

    I personally can’t really imagine anything else. Sure, there are melee weapons, but controls are hard if you don’t want to go the “click a button and deal damage in a small cone in front of the character” route with them. Imagine trying to come up with a control scheme for a flail. You could control it with one of the analog sticks or the mouse, but I don’t think that would be very precise.

    Or did you mean you want more games that are like “shooting magic orbs out of your hands”? At the end of the day that would still be guns but with a different “skin”.

    Edit:// To be fair, For Honor tried something else with its melee combat and I think it’s a really nice approach, but it doesn’t seem to appeal to the masses, sadly.

  • Would like to see some mad reimagining of the FPS genre, wouldnt be too hard, keep the fps type progression, unlocks and perks and whatnot, replace the guns with an array of cameras, DSLRs/2000s digitals/ polaroids, set it in a mad anime type crazy world or somethin. Then objectives can be nature photography or still lifes or food porn or maybe even PI work like be on a stakeout.No guns all shooting is done through a lens lol. Id play it.

  • The last FPS I really got into was Overwatch, and my two mains (Mercy and Reinhardt) weren’t gun fighters. Some FPS games actually try to innovate, like Titanfall, and while I can’t get into them, I can see the appeal. But then there’s the Call of Duty and Battlefield series, which largely give us the same gameplay over and over again. I know they’re popular for a reason, and they continue to sell really well, but… yeah. I just don’t get it.

  • I think it’s just that the whole concept of shooting/ gunplay really lends itself to the first person viewpoint. Another example is racing games or flight sims. Plus, aiming/ shooting is a great example of easy to pick up, hard to master skills in both games and real life. So I think it’s just a natural use of the technology

  • I agree there’s still quite a bit of focus, but I’ve also noticed that FPS’s are actually starting to branch out beyond just shoot’em up, bang, bang content; so guns aren’t the only focus.

    For instance, if you look to the early 2000s, most FPSes were literally just some flavor text with your character behind a targeting reticle shooting everything, but now adays, there’s strategy, crafting, narrative, and a bunch of others; there’s more variety to the gameplay.

  • I’m tired of shooters too, and I just stopped playing them. Sure it’d be nice to see more diverse AAA games, but it’s not like we live in an age with few games coming out.

    Death Stranding is a good example of how you can make a game that doesn’t revolve around shooting (even if it still has shooting), and that’s a game with a AAA budget. Luckily we’re not in the seventh gen anymore.

  • I disagree about Starfield’s gunplay looking bad – it actually looks fun to me, though not groundbreaking or anything. But I think guns are so prevalent in games because of the basic nature of the interaction. It’s far easier to code “press trigger -> fire projectile” than it is to code a complex and nuanced conversation system. It’s a simple way to interact with a virtual world. Not to mention the fact that first-person shooter is an entire genre in and of itself, built on the idea of “shooting” as the primary mechanic. There are only so many ways you can use buttons to interact with a game.

    I agree that guns can be relied on far too often in games, but it’s not that difficult to research and find games without guns in them. Usually indie/small studio titles though, I’ll give you that.

      • I mean, this has always been Bethesda’s “thing”. They make RPGs. I grew up making incredibly dumb character builds in Oblivion where I’d bounce around rooms dodging fireballs and karate chopping people with a character that looked like Patrick Stewart.

        On the other hand, I get it, Bethesda’s “strongsuit” has always been exploration, lore, environmental storytelling, just living in a world… and I think Eastshade is a cool take on how to make a game that’s just about that.

  • What do you propose a first person shooter features, if not guns? Non-violent FPS games exist like Splatoon, but those are still guns. Bows are an option, but that’s still projectile-based violence.