I have some downtime between jobs and I was wondering which of these two games you would all recommend if I only had time for one?

  • They’re both great games, but they play very differently. The scale of DSP is vast-- you’re a giant robot that can fly to different planets, and you end up setting up supply chains that span entire solar systems-- and in late game, you can even go to OTHER STAR SYSTEMS if you need something exceptionally rare in greater quantities.

    Satisfactory is so first-person that it can seem daunting, and unlike DSP you have the very real chance of dying. And, for some reason, in a spacefaring society you have to reinvent the gun. >_> That said it is much more intimate, and the struggles are much more rewarding. Getting that new node producing can feel much more satisfying (no pun intended) when you remember all the fauna you had to fight through to get to it, the pathing you had to do to connect up all the power cables and belts…

    So, for me, I’d say it depends on how you feel about that sense of scale! If you want to feel big and powerful, give DSP a try. If you want more of a challenge and prefer a smaller-scale experience, try Satisfactory. Oh, also, Satisfactory has multiplayer available, so if you ever want to try and get more friends involved, that’s the obvious choice!

    • and unlike DSP you have the very real chance of dying.

      Last week’s update introduced a godmode where you cannot die any more. The big update before it already introduced a mode where animals wouldn’t attack you any more, reducing the ways to die to radiation and gas (both easily avoidable) and fall damage.

      Besides that, dying barely has consequences. It used to be that all your inventory items were placed in a chest where you died, so you’d likely wanted to go there to pick it up again, and that’s about it. Now you keep your equipment and only lose materials by default, and iirc you can change that, too.

      All this doesn’t change the fact that you can die, but it really isn’t much of an issue, and if it is for you, you can completely disable it.

        • Update 8 brought yet another option that completely removes the spiders from the game (they “always” had the arachnophobia mode that replaces the scary spiders by scary kittens, but now they have this one that goes farther, too).
          So if you don’t want to die, use godmode. If you don’t want to die from creatures attacking you unprepared, use retaliate mode for creature hostility. If you don’t want to die from creatures at all (even when you started the fight), use passive mode. If you are okay with creatures attacking or fighting back, but not with spiders doing so, remove the spiders.

          So who really thinks that dying in Satisfactory is an issue, definitly would find a setting to solve this issue.

  • I’ve only briefly played Dyson’s Sphere program and I couldn’t get into it. I just feel disconnected, kind of like Factorio.

    My 6 year old and I LOVE Satisfactory. It’s just fun, but can be overwhelming in the mid to ltae game. But the sense of humor is fun, placing things is satisfying, constant updates always bring somethibg new.

  • if you want to see what peak satisfactory looks like I recommend imkibitz on YouTube. that game ist just amazing. not only is the building part great fun, the movement is also top noth and it’s really enjoyable buzzing through the world with jetpacks and blade runners.

  • Never played DSP but I’ve got a lot of hours into Satisfactory. The only issue I’ve had with it is that it’s not procedurally generated. There’s a few maps and they’re always the same every time.

    However it’s a long game. Even knowing where everything is it’ll still take hundreds of hours to setup a nice starter base, never mind a giga factory producing end game items.

    •  YMS   ( @YMS@kbin.social ) 
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      1 year ago

      There is exactly one map, and that veteran players with dozens or hundreds of hours of playtime frequently think there are several ones (as when starting the game, you choose the starting area from a couple of possible ones) shows that there hardly is a reason to worry about the map being always the same - there are so many corners to explore anyway.