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Chloyster [she/her] ( chloyster@beehaw.org ) M to Gaming · 3 years ago

Cities Skylines II Development Diary #1: Road Tools

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Cities Skylines II Development Diary #1: Road Tools

forum.paradoxplaza.com

Chloyster [she/her] ( chloyster@beehaw.org ) M to Gaming · 3 years ago
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Development Diary #1: Road Tools
forum.paradoxplaza.com
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Hi everyone! Welcome to the exciting world of Cities: Skylines II development diaries! Over the next few months, we will take you through everything the game has to offer, ranging from familiar features which have been expanded, to elements brand...
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  • enragedchowder ( enragedchowder@lemmy.ca ) 
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    3 years ago

    Some really promising additions here. I especially like the pedestrian roads, which hopefully means we will be able to build less car-centric cities this time around. Also the roundabouts look great.

    • Jenga ( Jenga@lemm.ee ) 
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      3 years ago

      Meanwhile I was excited to see parking lots. I will fill my city with concrete and you can’t stop me!

  • freundTech ( freundTech@feddit.de ) 
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    3 years ago

    Parking lots

    Wow. Now you can finally build realistic American cities ;)

    • stephfinitely ( stephfinitely@kbin.social ) 
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      3 years ago

      Do most cities in America have parking lots. I feel like every city I go to the parking is hardest thing to find. Walmarts and malls being the exception.

      • ampersandrew ( ampersandrew@kbin.social ) 
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        3 years ago

        About 20% of the land of major cities tends to be parking, and it’s a big issue because that land could be used for housing. City builders tend to ignore that because it makes cities ugly (in real life, it does too!), but if they actually modeled parking in their simulation, it would have all sorts of ripple effects that would be interesting to plan around.

      • BiggestBulb ( BiggestBulb@kbin.social ) 
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        3 years ago

        Parking lots are absolutely everywhere. Some zones just prohibit large ones for historic reasons or otherwise (it’s possible maybe you were in one of those zones)?

        Visit Nashville, TN (around Centennial Park), Orlando, FL (around the Mall at Millennia) or Jacksonville, FL (around St. John’s Town Center) and you’ll see what I mean.

      • Hobovision ( Hobovision@kbin.social ) 
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        3 years ago

        All but the biggest, densest cities in USA and Canada have their centers covered in parking lots and parking structures. There’s an effort by urbanist groups to reduce the amount of land used for parking in cities. This resource shows how bad it can be:

        https://parkingreform.org/resources/parking-lot-map/

      • rodhlann ( rodhlann@kbin.social ) 
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        3 years ago

        A lot of parking in big American cities is underground, and also too expensive to be worth it. Parking lots everywhere though, in my experience

    • PatheticGroundThing ( PatheticGroundThing@beehaw.org ) 
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      3 years ago

      If all cims need access to parking that might actually make good public transit much more important for your city if you don’t want it to look like Houston in the seventies

  • ArghZombies ( ArghZombies@beehaw.org ) 
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    3 years ago

    I got a little bit too excited about roundabouts. “Ooh, they’ll be so useful!”. I know we kind of had them in the first game, but only really as huge junctions. I want to build Milton Keynes.

    • Jimbob0i0 ( Jimbob0i0@beehaw.org ) 
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      3 years ago

      You cruel person… I hate driving through there… 🤣

  • emptyother ( emptyother@beehaw.org ) 
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    3 years ago

    Traffic accidents!

    I shouldn’t be happy over seeing my cims get wrecked, but I’ve wanted that for CS. The game mechanics of road blocked and temporary queues and having to remember to build detour-alternative roads.

    • CedarMadness ( CedarMadness@midwest.social ) 
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      3 years ago

      It’s probably just based on the road maintenance score, but I’d love it junction and road design played a part in accident frequency. So my town can have that one intersection that always seems to have a crash during rush hour every Friday.

  • Jenga ( Jenga@lemm.ee ) 
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    3 years ago

    Seems like they are adding a ton of improvements from popular mods. The automatic intersection feature is honestly the biggest though, it was so annoying having to find tune intersections in the first game.

  • walkingears ( walkingears@beehaw.org ) 
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    3 years ago

    Visually it looks amazing. Love the addition of the “parallel roads” feature too, that’ll be a huge timesaver.

  • marauderprophecy1998 ( marauderprophecy1998@beehaw.org ) 
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    3 years ago

    The most interesting takeaway for me in this diary was that you can select individual lanes like the one in the video where you’re selecting an individual lane to create a slipway and how the mouse selectively panned over each lane and choose the one that created the said slipway. This is really exciting stuff and I really really hope that they fixed the traffic problems that the first CS game had 😭

    • Martijn ( martijn@programming.dev ) 
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      3 years ago

      I really love the UX here. It seems super intuitive, definitely much more intuitive than traffic manager mods and stuff like that. Want to add a lane to the side? Just move your cursor to that side of the road. Want to add a crosswalk? Just find the crosswalk asset and place it on the road…

      So intuitive!

      • marauderprophecy1998 ( marauderprophecy1998@beehaw.org ) 
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        3 years ago

        I agree! There is something that a lot of people haven’t really talked about and its the water mechanic, it seems to be more realistic rather than how in the first CS it was literally like jello lol

  • Habnab ( Habnab@kbin.social ) 
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    3 years ago

    I don’t see any bike lanes :(

    • JackOverlord ( JackOverlord@beehaw.org ) 
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      3 years ago

      They said on Twitter and in the comments of the linked post, that there won’t be any bikes at all at release.

      They’ll very likely be a DLC.

      • 𝒍𝒆𝒎𝒂𝒏𝒏 ( lemann@lemmy.one ) 
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        3 years ago

        This is a little disappointing for me - I wanted to build from scratch on a more “human scale” or european style

        Looks like I’ll be on CS1 until the DLC comes out 😒

        • AngryMob ( AngryMob@lemmy.one ) 
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          3 years ago

          There are pedestrian roads so you can still do a walkable/bikable city. When the dlc comes out im sure itll be simple to just add bike lanes where you want on existing infrastructure.

    • Prof. Sweetlove ( prof@beehaw.org ) 
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      3 years ago

      Yeah, I hope they expand immensely on public transport, biking and walkable cities. Having to build car-centric cities would make me sad.

  • Valliac ( Valliac@beehaw.org ) 
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    3 years ago

    I love me some cities skylines. Even if it’s just me making the worst-designed cities and getting mad about traffic.

  • Birb ( AFloofyBirb@beehaw.org ) 
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    3 years ago

    I love how they’re designing the roads so they actually degrade over time and need maintenance and the pedestrian walking areas. It’s all the tiny details that has me excited.

    • Rentlar ( Rentlar@beehaw.org ) 
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      3 years ago

      In Cities Skylines 1, “Road Maintenance” was only done on streets that had too many rotting corpses.

  • LChitman ( LChitman@kbin.social ) 
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    3 years ago

    I’ve not played for some time but I’m liking the sound of these changes! I’m glad they’ve started these diaries by talking about roads, which were always a pain point for me. Here’s hoping the traffic simulation is also improved.

    • Slartibartfast ( Slartibartfast@beehaw.org ) 
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      3 years ago

      Looks like the topic of the second dev diary is traffic. So we’ll only need to wait until the 26th to find out if they’ve accuratelly modeled terrible drivers.

  • LeopardStripesx3 ( LeopardStripesx3@beehaw.org ) 
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    3 years ago

    I’m so happy to see a thread about Cities Skylines here! And one with plenty of reactions and comments.

    I was worried the community would vanish along with Reddit and I would have go elsewhere to get my complex intersection fix…

    • r0bbbo ( r0bbbo@programming.dev ) 
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      3 years ago

      Me too—I was saddened when r/CitiesSkylines didn’t take part in the blackout. A community for a game that became as successful as it is in part due to the hard work of unpaid third-party developers should have been at the forefront of the protests

  • tom ( tom@lemmy.fmhy.ml ) 
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    3 years ago

    I’m staying away for my own good. The first game sucked waaaay too many hours out of my life!

    • JimmyAllnighter ( JimmyAllnighter@kbin.social ) 
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      3 years ago

      heh, I know the feeling. Aside from Minecraft, it’s the only game I’ve cracked 1,000 hours in…

  • b9chomps ( b9chomps@beehaw.org ) 
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    3 years ago

    I can’t wait to pave over the green hills with parking lots. No, really.

    • s_s ( s_s@lemmy.one ) 
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      3 years ago

      Easy there, Counting Crows.

  • 𝙚𝙧𝙧𝙚 ( erre@feddit.win ) 
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    3 years ago

    As a console player, this is immensely exciting.

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