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somefool ( somefool@beehaw.org )  to GamingEnglish · 3 years ago

50 Years of Text Games parses the rich history of a foundational genre

arstechnica.com

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50 Years of Text Games parses the rich history of a foundational genre

arstechnica.com

somefool ( somefool@beehaw.org )  to GamingEnglish · 3 years ago
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  • cross-posted to:
  • technews@radiation.party
Zork and MUD? Sure. But also Universal Paperclips, AI Dungeon and Lifeline.
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  • Phroon ( Phroon@beehaw.org ) 
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    3 years ago

    Universal Paperclips, mentioned in the book, is a journey. What starts as a clicker game turns into so much more. It’s a free browser game, but in that old-time sense of freeware.

    • somefool ( somefool@beehaw.org ) OP
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      3 years ago

      … This better not be a trap. *starts clickling*

  • surrendertogravity ( surrendertogravity@wayfarershaven.eu ) 
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    3 years ago

    Awe, I was hoping to see a Hadean Lands mention in the book, but it was on his “these didn’t make the book but are great” list.

    The list of games written about can be found on his substack archive here: https://if50.substack.com/archive

  • cyd ( cyd@vlemmy.net ) 
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    3 years ago

    It’s worth mentioning the Interactive Fiction Archive, a massive catalogue of hobbyist-created text games, many based on free text game engines like TADS.

    • cavemeat ( cavemeat@beehaw.org ) 
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      3 years ago

      I love this stufd

  • Cevilia (they/she/…) ( Cevilia@lemmy.blahaj.zone ) 
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    5 months ago

    deleted by creator

  • joenotjim ( joenotjim@beehaw.org ) 
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    3 years ago

    Ahh, good times. One of my earliest uses of the web circa 1996 was Invisiclues for Zork II. I didn’t have access at home, so I had to play until I got stuck, then look up the answer at school the next day.

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