Hello everyone,

I just killed my most recent Lich and got myself the Kuva Zarr. Wasn’t the biggest fan of the original Zarr but I figured the Kuva version might be worth some time… if not it’s still MR.

Anyway I give it some mods and go into a mission… it doesn’t do so well because of it’s limited ammo cap. No problem, I’ll just slap some Vigilante Supplies on it and I’ll be golden.

Nope. VS didn’t fix the problem like it usually does for good weapons with ammo problems. This surprised me because unlike other weapons that VS can’t fix I know this one is considered to be pretty good.

I know Overframe exists and could give me builds that’d definitely work but for now I’m just trying to understand this odd shotgun/launcher. What am I missing 'bout it?

  • I assume you don’t have space for some base damage but you might need to use Carrier or Dispensary while leveling. Kuva Zarr only picks up one ammo per pickup so if you aren’t killing with it, you will not get ammo really.

  • Now that enemies aren’t ammo pinatas any more, and due to the reduced AoE radius, Zarr and Bramma (and Ogris) both have ammo starvation issues that you specifically have to build around. Envoy is the only radial weapon that really escaped unscathed, and you can also use Tombfinger since it has a battery. Tombfinger is fairly weak and spammy though, with a single shot charge mechanic like OG Ogris.

  • Kuva Zarr used to be awesome before the AoE/ammo nerf - it was my favorite weapon, since I’m a geriatric and play on a controller, so I can’t aim to save my life… Right now it’s barely even viable though, unfortunately. So, your not really missing much to be honest - is just use it for MR and forget about it.

    Edit: if you’re looking for another weapon that can delete an enemy it hits AND everyone else in the same zipcode, try Torid with an incarnon adapter (the latter will be obtainable from steel path Duviri circuit soon-ish). Beam weapon, not AoE, but it’s immensely satisfying.

  • Any gun is useless with only 4 mods, it’s the same case with my Kuva Bramma, I didn’t bother to invest in it since I already got a fully built Kuva Zarr, it barely scratches SP enemies.

    That said, Kuva Zarr felt weak to me as well when I first got it, I had to bump up the elemental bonus to start feeling it.

    Also, after the the ammo nerf, I found ammo mod more useful than VS. It’s a 90% ammo increase vs 30% pickup, the difference is quite obvious especially on these heavily nerfed weapons where they only pickup 1 bullet at a time, unless you’re really rooting for that 5% crit tier enhance.

      • Recommend trying the Envoy if you have a melee you like. It gets 4 ammo per pickup and has a holster reload mechanic. If you run Primary Dex + punchthrough/radial melee (like Stropha, Innodem, Exodia Contagion, or a glaive) it has a really great rhythm of “shoot a bunch of guys, run out of ammo in your clip, refresh Dex stacks”. Full auto trigger too.

        If you have two Synth mods on your companion it’s a 2.8s holster reload, 4s otherwise. Primed Fast Hands drops it to a 2.55s hard reload, and Volt, Gauss, Chroma and anyone with Toxin Ward helminthed, and Harrow all drop it to a very comfy speed.

  • You get 1 ammo pick up with zarr, bramma and ogris. Before this wasn’t a problem because you had different types of ammo(rifle,pistol,shotgun,sniper) meaning you get 1 pick up per ammo type and you could always have ammo but it was changed to primary and secondary ammo types only, drastically reducing available ammo and viability of these weapons.

    Incarnons have replaced these weapons now for the most part

      • Every weapon now has a unique “ammo per pickup” stat. Mutations just let you pick up the other type of ammo at a penalty. The ammo consolidation was partly to nerf the ammo economy of the worst offending radial weapons, since they still only get 1 ammo per pickup, but get significantly less pickups now.