• while steam already lets people do this, it’s nice to see it come from the people actually making the controller. It would 10000% help with emulation, that’s for sure. Usually getting controllers to work with emulators is always at least a minor annoyance up to a major pain in the ass depending on the emulator

    •  Lupec   ( @lupec@lemm.ee ) 
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      11 months ago

      Funnily enough, this is the one thing Steam Input doesn’t actually support. It lets you map controller inputs to m/kb or other controller inputs, but mapping m/kb to whatever else isn’t supported at all. I get why it works that way but a bit of a shame, really.

      Edit: The headline confused me but according to the article it does just mean controller > keyboard mappings, so never mind

      •  Speff   ( @speff@melly.0x-ia.moe ) OP
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        11 months ago

        With the “Xbox Extended Feature Support” option selected, you actually can map individual keys to paddles within steam. The problem is Steam Input/BigPicture has been incredibly unreliable for me within the past few months. I’m just glad I can make changes using the first-party software now.

        Edit - saw your edit. Changed the post title to make it a little more clear

        • Ah, I feel that was mostly just on me if I’m being honest but much appreciated! And yeah, Big Picture has been a bit buggy ever since they brought the Deck UI over and I’m glad we have more options now.

    • It would be nice if developers could have “elite controller” modes on the console using the paddles for extra functions rather than just being remaps of other buttons. A bit like the old six button pad for Mega Drive.