I wish all games would just let you save whenever you want to! Why is using checkpoints and auto saves so common?

At least add a quit and save option if you want to avoid save scumming.

These days I just want to be able to squeeze in some gaming whenever I can even if it’s just quick sessions. That’s annoyingly hard in games that won’t let you save.

I wonder what the reason for this is?

  • Davel23 ( Davel23@kbin.social ) 
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    3 years ago

    The thing I fucking hate is when the game doesn’t make it obvious when a checkpoint is activated. Then you go to quit the game: “Everything since the last checkpoint will be lost”. Well WHEN WAS THE LAST MOTHERFUCKING CHECKPOINT, ASSHOLE?

            • Skates ( Skates@feddit.nl ) 
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              3 years ago

              Add counters to progression:
              20/180 quests completed
              1805/9456 dialogue choices explored
              567/568 npcs killed
              95/102 areas explored
              And whatever else you define as progress

              Add this info into your save data. When quitting the game, open the most recent save, read the counters, compare to current values, display a nondescript “you’ve had a little/a lot of/no progress since you last saved, are you sure you want to quit without saving?” Shouldn’t take so long that it triggers a lag spike, I don’t think.

              • lad ( sukhmel@programming.dev ) 
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                3 years ago

                Will a change in position be considered a progress though? How far?

                There are a lot of questions to answer in such a case, so I’d argue that a timer is good enough