How do you call these games that let you macro-manage people/creatures/processes and you can watch your engine run?

Examples are Rimworld, Roller Coaster Tycoon, Factorio.

I don’t like fast action-based RTS, micromanaging games, I just love to create a world and watch it running on it‘s own!

Is there a specific name for this mechanic? And what are your favorite examples?

  •  ono   ( @ono@lemmy.ca ) 
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    11 months ago

    How What do you call these games

    I call them management sims, but I’m sure there are other names for the genre, too.

    Rimworld is one of my favorites.

    Mindustry has been getting a lot of praise. I hope to check it out soon.

    Cities: Skylines is popular, and Cities: Skylines II is due soon.

    Satisfactory is good (although the Steam version used Epic Games telemetry, which has been called out for being rather invasive, last time I looked).

  • I usually call them management games. Looking at the Steam tags for Factorio and RimWorld, they both have “Management” and Factorio additionally has “Resource Management”. But I think “Management” is your best bet.

    I think RTS games don’t usually fall under management and instead are just called RTS.

    In terms of my favourite ones, I love FTL: Faster Than Light. I’m picking it up again at the moment actually. I also like RinWorld, Oxygen Not Included, and Dungeon of the Endless.

  • They’re called management sims, or in the case of Factorio a factory builder.

    Rimworld is a colony management sim… check out Dwarf Fortress or Oxygen Not Included for similar games

    Rollercoaster Tycoon is a theme park management sim, the obvious suggestions are Planet Coaster and Planet Zoo but also check out City Skylines.

    Factorio is a factory builder, I would recommend Satisfactory or Dyson Sphere Program, there’s a few handfuls of those types of games. If you want to get a little wild look into Minecraft (Java edition) w/ mods - most easily something like the FTB Infinity Evolved or one of the new Direwolf packs, it’s arguably where the factory building craze started.

    • I need to try to get back into ONI. It should be something I would really enjoy. But I got hung up on some details.

      Actually, I know it’s a defect in my mindset in approaching that game. I shouldn’t expect certain things like conservation of mass and energy… I also took a while to realize that solubility and diffusion just don’t exist in the game. I don’t want to care so much about this but I struggle.

      I loved Tekkit/FTB back in the day! Lots of good times setting up factories and controlling swarms of turtles.

      • To be honest, I’ve never been able to get over the hump in ONI. I play for hours, have a blast but eventually things start falling apart and I’m not usually able to recover. That being said, I know there’s been some updates since last I played so I may go back to it soon.

        Back in 2011 or so I got really into Minecraft mods. I think it was literally just Buildcraft and Industrialcraft. It involved many steps, putting folders inside the Minecraft JAR file, deleting meta INF files, etc. I stuck with it for a few years during which the scene exploded. I actually paid to host a website for my friend’s only server that just included links to the specifics mod versions and step by step instructions how to install them. It was around the same time FTB modpacks came out that I fell off, I played one or two SP worlds with FTB Infinity Evolved and had a lot of fun but Factorio and eventually Satisfactory scratched that same itch.

  • Some genre names would be: Colony Sim, Base Builder or City Builder.

    Another great one is Dwarf Fortress, you should give it a try if you haven’t already. It probably has the most in depth simulation of any game there is.

    • Wow haven’t heard about that game in quite some time. Awesome game but can be frustrating as well when heroes don’t do what you want them to.

      Edit Oh wow didn’t know there is a sequel to the original :) is it good?

      •  jet   ( @jet@hackertalks.com ) 
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        311 months ago

        The hero is not doing what you want is exactly the point! You just provided incentives you don’t have direct control. So it’s definitely more hands-off gaming.

        Majesty 2 is pretty good. Still not up to modern user interface standards but it’s got good gameplay still

  • There is the Anno series of games, which are technically RTS games but if I’m honest I find them the most fun when I go out of my way to avoid combat/micromanagement. I’ve only played 1404, 2070, and 2205, 2070 being the best in my opinion, but it has a bad history with DRM so I’d suggest 1404 (known as “Dawn of Discovery” in the US because us americans are afraid of numbers apparently).

    Edit: looking at the steam page it looks like they decided to take 1404 down and made a new page where the game is (mostly) unchanged besides requiring you to jump through all the BS hoops that 2070 did, so I’d say if you’re gonna spend money get 1404 on GOG, or if you are willing to do unspeakable things go with 2070.

  • I really love Anno for this, 1800 is the only one I have played and I think it’s an amazing game. The base game on its own has tons of content already but the dlc’s add whole new regions and lots of supply chians to the game. It’s a bit of a crossover between a city builder and a supply chain simulator, where the majority of the game is based on providing the needs for your residents. It’s on sale very often, including the dlc’s.

    If you were to get it, I recommend getting the dlc’s, maybe after a playthrough of the base game. If you wanna know what dlc’s to get, you can check out these videos:

  •  Addfwyn   ( @Addfwyn@lemmy.ml ) 
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    11 months ago

    I would consider them a few different genres, but they are easily my favourite types of games these days. I cateogrize them in my steam list as below.

    -Colony Builders: Games about building well, a colony, often from little to nothing. Often lots of You vs Environment friction, with the natural world. Tends to have a bit more focus on the individuals that comprise the colony. Examples: Rimworld (my favourite game of all time), Dwarf Fortress, Oxygen Not Included, Stranded Alien Dawn, Space Haven.

    -City Builders: A bit broader in scope than a colony builder, working more on the macro level. Friction is often economic, sometimes adjusted with the natural world. Cities Skylines is kind of the prime exampe of this, but also games like Timberborn or Anno.

    -Automation: Games about building a factory that…builds things automatically. Challenge tends to be logistical complexity but some games do feature combat as well. Factorio, Dyson Sphere Program (my personal favourite), Satisfactory, and Captain of Industry are the Four Horsemen of this genre to me. Techtonica is very early still but seems to have some promise as well.

    For many of these games, there is a whole world of content to explore if you are interested in mods. Rimworld players regularly run hundreds of mods, my current game has about 350. Factorio has extensive overhaul mods that can take literally thousands of hours to finish in some cases (Py’s). Satisfactory has a surprisingly robust mod scene for an early access game too.

      • I probably would group those into the Manamement/Tycoon genre. More economic than colony builders, but smaller scale than city builders.

        The Two Point games are pretty good versions of those, if you light the more light-hearted atmosphere.