SS: Microsoft wants total control over console and PC gaming.

  • If game companies would stop consolidating themselves into bigger and bigger corporations, that would be great. The bigger the company, the more profits they need in order to sustain themselves at their size. There is only so much you can profit from games without turning them into microtransaction mess. There must be a sweet spot for game company size so they’re able to produce AAA games without needing to add microtransaction to make the game profitable to pay their employees.

    •  aksdb   ( @aksdb@feddit.de ) 
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      121 year ago

      It would also be great if game companies stopped trying to isolate themselves. Stop building your own launchers and shops and stop resisting GeForce Now and similar services.

        • In the past it seemed like the opposite is happening. Each publisher pumps out their own store, so they can circumvent the cuts they would have to pay to Steam, GOG, etc. Generally their own stores and launchers are worse than the established ones (especially Steam) and in the end I have to run even more garbage on my machine.

          Some pull out of GFN because they want to push their own streaming ambitions, some pull out for absolutely no visible reason. Activision being such a case. They don’t have a competing streaming service, but deny GFN from hosting their games. Beats me what the fuck they are thinking.

  •  cyd   ( @cyd@vlemmy.net ) 
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    181 year ago

    That’s Microsoft’s playbook. If you don’t offer a better product than your competitor, pull out every dirty trick in the book to undermine them.

  • From the link:

    Yes, but: A Microsoft representative told Axios that the company cannot legally share the email’s contents, but that it was sent by Booty in 2019.

    That would mean that whatever Booty may have said about Xbox trying to beat PlayStation preceded the company’s early 2022 bid to buy Activision Blizzard.

  • Yes, Microsoft would like to dominate the console market and leverage that to push people into the Microsoft PC ecosystem.

    Since they’ve done poorly with the “make a better console with games people want” strategy, they’ve pivoted to their strength, which is a huge pile of money that they can deploy to try and get control of the content which Sony can’t match.

    They’ll say what they need to in order to get this approved, but long term they’ll absolutely leverage their ownership to achieve their goals.

    • Yes and they also want to dominate the “absolutely everything else” market ; if not now, eventually. If they could just own all the world’s data and all the worlds operating systems and all the world’s gaming platforms and all the world’s everything-else, that would be just ducky, I’m sure.

    • In my experience, any sentence submitted in an appeal that starts with “The court also failed to consider” is usually a long shot. Especially if it’s about stuff like whether certain evidence should be considered or published, because appellate courts almost never modify the decisions of the trial courts.

  • Without the text of the email how does this news mean anything other than “one side of a legal battle believes they are in the right”?

    And aside from the fact that I’m not sure how buying Activision would “eliminate” any gaming platform, how much does that differ from the stance any business has? Does anyone believe that Sony is not out to “eliminate” Microsoft, to borrow the term?

    • Because Activision is the single most important third-party game maker in the world outside of Japan. You wouldn’t believe how many tens of millions of people buy PlayStations only to play CoD to the exclusion of everything else. If Microsoft gets CoD as an exclusive, then Sony will lose half their audience outside of Japan.

      And Microsoft is a two-bit company that can’t stand one bit of competition. Sony can’t eliminate Microsoft; a lot of their software was made for Windows.

      • I haven’t followed the hype cycle but is it looking like it’s going to be anything more than Daggerfall in space? Which is a great core concept, but it’s not exactly “bursting with creativity”.

        •  Naatan   ( @Naatan@beehaw.org ) 
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          11 year ago

          Daggerfall itself was a level of creativity we haven’t seen in the gaming industry since. Obviously they aren’t just reskinning that game cause it’s OLD. To say that Starfield is not creative because it is “just” copying Daggerfall sounds a little tonedeaf.

          • It was a genuine question, because I’m honestly not keyed in to the marketing buzz, and I’m generally disinterested in big publisher marketing. Also, “Daggerfall in space” wasn’t a dig; I absolutely love No Man’s Sky, but that game to me, in terms of ethos and mechanics, is Space Daggerfall in all the best ways.

            I should also stipulate, I’d say “creativity” to me means exceptional aesthetic qualities, writing, or mechanical novelty. There are many very good and fun games that I wouldn’t call “bursting with creativity”. I love Skyrim, it’s an incredibly entertaining, beautiful, and compelling game; but it was a step back for the series in terms of innovating the genre the way Daggerfall and Morrowind did.

            But yeah, to be perfectly honest, with small developers who treat their workers well like Motion Twin, Supergiant, or Hello Games, I can’t really get invested in any Bethesda games beyond being kind of curious.

            •  Naatan   ( @Naatan@beehaw.org ) 
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              1 year ago

              That’s totally fair, apologies if I came across a bit blunt. And to be fair: the jury is definitely out on whether this game is “bursting with creativity”. My point was just that it being heavily influenced by Daggerfall does not imply a lack of creativity, if anything quite the opposite. That said this is Bethesda and their track record for creativity certainly seems to be on a downward spiral…