- JPiolho ( @JPiolho@lemmy.jpiolho.com ) 35•1 year ago
Note that this is only the game code that allows people to develop mods, and not engine code that allows people to do ports. The re-release engine code is still proprietary.
They did the same with Quake 1 re-release game code
- NecoArcKbinAccount ( @NecoArcKbinAccount@kbin.social ) 20•1 year ago
good shit
- recursive_recursion [they/them] ( @recursive_recursion@programming.dev ) English12•1 year ago
if Quake II is under GPL-2.0…
doesn’t it mean that Quake II has a good to high potential to be supported on Linux?- ouigol ( @ouigol@beehaw.org ) English7•1 year ago
The license doesn’t really matter, unless you mean it should be included in the kernel. If it was another permissive license, you could also port it to Linux. I have no clue if it’s actually possible to port it to Linux natively, but I would guess that you can
- Vilian ( @Vilian@lemmy.ca ) 5•1 year ago
no clue if it’s actually possible to port it to Linux natively
its’s open source, you can, now how easily…
- library_napper ( @library_napper@monyet.cc ) 2•1 year ago
When Quake 3?
Are you looking for this?