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Andrew ( andrew@mtgzone.com ) M to Spoilers@mtgzone.comEnglish · 3 years ago

[WOE] Soul-Guide Lantern

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[WOE] Soul-Guide Lantern

mtgzone.com

Andrew ( andrew@mtgzone.com ) M to Spoilers@mtgzone.comEnglish · 3 years ago
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  • Kra ( Kra@mtgzone.com ) Banned
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    • Kra ( Kra@mtgzone.com ) Banned
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  • Andrew ( andrew@mtgzone.com ) OP
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    3 years ago

    [[Soul-Guide Lantern]]

    • cardbot ( cardbot@mtgzone.com ) B
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      3 years ago
      • Soul-Guide Lantern - (G) (SF) (txt)

      [[card name]] to call

  • Evu ( Evu@mtgzone.com ) 
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    3 years ago

    So this and [[Lantern of the Lost]] will be in Standard at the same time.

    Which is the better sideboard card? Lantern of the Lost doesn’t make you choose between stopping recursion and drawing a card, but Soul-Guide Lantern doesn’t make you leave one mana open just in case you might need to exile. I guess I’d give Soul-Guide the edge.

    (Arguably there are better graveyard-hosers than either, like [[Lion Sash]], but let’s assume you’re going to run one of the Lanterns.)

    • cardbot ( cardbot@mtgzone.com ) B
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      3 years ago
      • Lantern of the Lost - (G) (SF) (txt)
      • Lion Sash - (G) (SF) (txt)

      [[card name]] to call

      • TehPers ( TehPers@beehaw.org ) 
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        3 years ago

        In standard, both generally seem pretty good as GY hate, but not leaving open the mana is really important in older formats.

    • Sandra ( Sandra@idiomdrottning.org ) 
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      3 years ago

      Lantern of the Lost hits your own graveyard, too, which some decks might want and some not. 🤷🏻‍♀️
      I wanna try it in my Willow Geist deck. 💁🏻‍♀️

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