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microwavedraptin ( microwavedraptin@ttrpg.network )  to RPGMemes @ttrpg.network · 3 years ago

Kinda hard to stay realistic when literal magic exists, no?

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Kinda hard to stay realistic when literal magic exists, no?

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microwavedraptin ( microwavedraptin@ttrpg.network )  to RPGMemes @ttrpg.network · 3 years ago
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  • Poob ( Poob@lemmy.ca ) 
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    3 years ago

    I don’t see the problem. You can just take a multi action penalty for your second action. In fact, I think there’s an edge that reduces the penalty somewhere in the book.

    • Zagorath ( Zagorath@aussie.zone ) 
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      3 years ago

      What system are you talking about here? Because if it’s meant to be Pathfinder 2e, the MAP only applies to attack actions.

      • Poob ( Poob@lemmy.ca ) 
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        3 years ago

        Oh, I’m talking about Savage Worlds

        • Graycliff ( Graycliff@ttrpg.network ) 
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          3 years ago

          Yes, that feature is one of the reasons why Savage Worlds is my system of choice.

  • DAMunzy ( DAMunzy@lemmy.dbzer0.com ) 
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    3 years ago

    3 action economy FTW

  • 👍Maximum Derek👍 ( Bishma@discuss.tchncs.de ) 
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    3 years ago

    This made me decide to add homebrew equipment to my campaign: The beer potion bong. Need to swallow a lot of liquid in less than 6 seconds? This is for you!

    There’s also a rare version that rests your potions on your head and adds a straw, so you don’t need to use your free action to take the potion out of your bag.

    • TonyTonyChopper ( TonyTonyChopper@mander.xyz ) 
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      3 years ago

      you do know you’re not supposed to drink the bong water right

  • snooggums ( snooggums@kbin.social ) 
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    3 years ago

    Helm of Potion Chugging?

    • Malgas ( Malgas@beehaw.org ) 
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      3 years ago

      I’m picturing literally a beer helmet but with potion flasks instead of cans.

      • snooggums ( snooggums@kbin.social ) 
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        3 years ago

        Same, but was too lazy to draw a pic.

  • superkret ( superkret@feddit.de ) 
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    3 years ago

    deleted by creator

    • TwilightVulpine ( TwilightVulpine@kbin.social ) 
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      3 years ago

      And the potion wouldn’t heal anything, it would only give you a bonus to natural healing during rests.

  • Royal_Bitch_Pudding ( Royal_Bitch_Pudding@ttrpg.network ) 
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    3 years ago

    I saw somewhere a homebrew that to use a Potion for Self is Bonus Action or Action. When used a Bonus Action you roll as normal,but as an action you heal the full amount.

    When giving to others it’s still the same rules.

  • Rheios ( Rheios@ttrpg.network ) 
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    3 years ago

    No

    • Rheios ( Rheios@ttrpg.network ) 
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      3 years ago

      Okay, chad faced joke aside (which is what I was going for there and couldn’t undercut it with =P) I do prefer more simulation based ruleset which sortof demands that at least some basic rules of physics are able to be mapped between reality and the gamestate. Abstractions can exist, and explanations can be provided (like the idea of a potion only being a mouthful/shot in quantity and/or size), but strain of an increasingly divorced rulest from the actual narrative is always a problem and should be avoided, imo.

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