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Sonotsugipaa ( Sonotsugipaa@lemmy.dbzer0.com )  to Programmer Humor@programming.devEnglish · 3 years ago

This is clearly shaping up to be the pinnacle of this decade's technology

lemmy.dbzer0.com

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This is clearly shaping up to be the pinnacle of this decade's technology

lemmy.dbzer0.com

Sonotsugipaa ( Sonotsugipaa@lemmy.dbzer0.com )  to Programmer Humor@programming.devEnglish · 3 years ago
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  • jarfil ( jarfil@beehaw.org ) 
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    3 years ago
    1. Don’t roll out your own crypto suite
    2. Don’t write your own game engine
    3. Don’t create your own OS from scratch
    4. Don’t build another multipurpose framework
    5. …

    Whom am I kidding, go do all of that! Learn why you most probably shouldn’t 😆

    • Sonotsugipaa ( Sonotsugipaa@lemmy.dbzer0.com ) OP
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      3 years ago

      Ew, knowledge and experience, pweh disgusting

    • fckreddit ( fckreddit@lemmy.ml ) 
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      3 years ago

      I want to learn how to write a physics engine.

      • jarfil ( jarfil@beehaw.org ) 
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        3 years ago

        Those are easy, unless you want 128bit resolution, relativistic effects, collisions, or fancy stuff like that.

        PS: Bonus points if you write one without collision detection, then sell it as a game on Steam.

        PS2: Super Bonus points if you make it 64bit, then keep crowd-funding it for 10 years.

    • sheepishly ( sheepishly@kbin.social ) 
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      3 years ago

      What if I make an OS that’s also a game engine?

      • Sonotsugipaa ( Sonotsugipaa@lemmy.dbzer0.com ) OP
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        3 years ago

        Hear me out: a fully fledged desktop environment, like KDE Plasma or Gnome, but it’s a 3D world - “windows” are just walls, the file explorer is just a bunch of procedurally generated condos, and you get a Gmod physics gun to move stuff around.

        • Norgur ( Norgur@kbin.social ) 
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          3 years ago

          Soooo… Microsoft Bob in 3d?

          • Sonotsugipaa ( Sonotsugipaa@lemmy.dbzer0.com ) OP
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            3 years ago

            Microsoft bob in 3D with a Gmod physics gun

  • miniu ( miniu@programming.dev ) 
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    3 years ago

    Making your own engine is worthwhile learning experience. The same as trying to recreate any of the foundational tools that you use. Might not be the fastest or best way to make a game but a good way to make yourself a better developer.

    • Sonotsugipaa ( Sonotsugipaa@lemmy.dbzer0.com ) OP
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      3 years ago

      Not the fastest

      This is my 4th Vulkan related “project” and 2nd attempt at making something other than a glorified tutorial workspace in 6 years, and it took me 4 weeks to draw this stuff with minimal technical debt.

      I could just use an existing game engine, but what’s the fun in not manually sorting all draw commands by mesh>pipeline>material and hunting synchronization hazards by just looking at funny glyphs for extended periods of time?

      • AeroLemming ( AeroLemming@lemm.ee ) 
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        2 years ago

        deleted by creator

        • Sonotsugipaa ( Sonotsugipaa@lemmy.dbzer0.com ) OP
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          3 years ago

          Eh, at this point it happens every 3 commits, you get used to abusing gdb (since valgrind just dies).

          I hope the police doesn’t find my unregistered breakpoint minigun…

  • TheBurlapBandit ( TheBurlapBandit@beehaw.org ) 
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    3 years ago

    GET OUT. OF MY CAR. NOW

    • Sonotsugipaa ( Sonotsugipaa@lemmy.dbzer0.com ) OP
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      3 years ago

      Why are you yelling at me?

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