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delta_alpha_november ( delta_alpha_november@feddit.de )  to Automation and Factory Builder Games@feddit.de · 3 years ago

Friday Facts #374 - Smarter robots | Factorio

factorio.com

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  • cross-posted to:
  • factorio@lemmy.ml
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Friday Facts #374 - Smarter robots | Factorio

factorio.com

delta_alpha_november ( delta_alpha_november@feddit.de )  to Automation and Factory Builder Games@feddit.de · 3 years ago
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  • cross-posted to:
  • factorio@lemmy.ml
  • factorio@kbin.social
  • hackernews@derp.foo
  • technews@radiation.party
  • factorio@lemmy.ml
  • gaming
Hello, today we are going to talk about some flying robot behavior improvements. Some of the problems we fixed were reported countless times, so I hope that some people will appreciate it :).
  • knexcar ( knexcar@kbin.social ) 
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    3 years ago

    Ooh, I was curious if they’d solve the lack of robot pathfinding over dead zones. Seems like they’ll still get eaten over enemy territory, but at least they won’t get stuck in an infinite loop.

    • delta_alpha_november ( delta_alpha_november@feddit.de ) OP
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      3 years ago

      Yeah, seems more like a workaround than a solution

    • sexy_peach ( sexy_peach@feddit.de ) 
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      3 years ago

      Do you know if this is coming with a new factorio patch or with the expansion pack that they were talking about?

      • knexcar ( knexcar@kbin.social ) 
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        3 years ago

        My best guess is a free update alongside the patch, but I’m not officially associated so take that with a grain of salt.

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