According to Bethesda Support, even the Intel Arc A770 GPU does not meet Starfield’s PC minimum requirements.

  • Yup, it’s not in the specs that it supports intel graphics.

    These days it’s expected that any directX/Vulkan supporting card can run just about anything with varying levels of performance, back in the day it was very very specific what a 3d game engine supported. If your card wasn’t on the list it wasn’t going to run outside of software mode unless the newer version of that card had backwards compatibility features. Also later on you had to worry about very specific shader features and direct x features being supported to even get the game to look right.

    Just a bit interesting how times change. They definitely should have worked with intel a bit to get it to work, at least given them a copy with some time for them to work out their drivers to support it.

  •  DaSaw   ( @DaSaw@midwest.social ) 
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    610 months ago

    I don’t know much about specs. I just find it fascinating that people are actually defending Bethesda in this post. Where’s the standard anti-Bethesda fandumb pile on?

      •  DaSaw   ( @DaSaw@midwest.social ) 
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        210 months ago

        I’ve probably seen it here more than on Reddit, but that’s because I spend more time in the general gaming community here, while on Reddit I was in the fan community specifically… particularly teslore, where “Duh, TES lore is stupid and random” doesn’t get much traction.

    • The problem is that no one actually really follows the specs (or the specs don’t define everything). So you can’t just build to the spec and have your game work. You have to know all the ways the different hardware manufacturers cheat and adapt your stuff to their drivers.

      If intel still has issues in their drivers and implementation, developing to run correctly on their cards isn’t trivial at all. It should still mostly work, but it’s hard to catch every edge case without experience with how they do things.