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TheCee ( TheCee@programming.dev )  to Programming Languages@programming.devEnglish · 3 years ago

Compiling typed Python

bernsteinbear.com

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Compiling typed Python

bernsteinbear.com

TheCee ( TheCee@programming.dev )  to Programming Languages@programming.devEnglish · 3 years ago
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With a little effort, you can make your mypy-typed Python go zoom.
  • insomniac_lemon ( insomniac_lemon@kbin.social ) 
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    3 years ago

    I would ask about how these compare to Nim-lang, but seeing the number of options I instead ask: can any method of “faster” Python be used within Godot 4? This seems to complicate it, and I imagine someone else would still need to do the footwork and/or it’d require C/C++ knowledge.

    • TheCee ( TheCee@programming.dev ) OP
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      3 years ago

      This seems to complicate it, and I imagine someone else would still need to do the footwork and/or it’d require C/C++ knowledge.

      It seems like GDScript is already way less dynamic than Python and a bunch of optimizations has been done accordingly.

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