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- insomniac_lemon ( @insomniac_lemon@kbin.social ) 0•1 year ago
I would ask about how these compare to Nim-lang, but seeing the number of options I instead ask: can any method of “faster” Python be used within Godot 4? This seems to complicate it, and I imagine someone else would still need to do the footwork and/or it’d require C/C++ knowledge.
This seems to complicate it, and I imagine someone else would still need to do the footwork and/or it’d require C/C++ knowledge.
It seems like GDScript is already way less dynamic than Python and a bunch of optimizations has been done accordingly.